My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Cannon Dart Goblin
Zap
Skeletons Bomber Cannon Dart Goblin
Barbarian Barrel
Skeletons Bomber Cannon Dart Goblin Valkyrie Wizard
The Log
Skeletons Bomber Cannon Dart Goblin
Earthquake
Skeletons Bomber Cannon
Arrows
Skeletons Bomber Dart Goblin
Royal Delivery
Skeletons Bomber Dart Goblin Valkyrie Wizard P.E.K.K.A
Fireball
Bomber Cannon Dart Goblin Wizard
Poison
Bomber Cannon Dart Goblin Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Cannon Dart Goblin Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Valkyrie P.E.K.K.A
Zap
P.E.K.K.A Bomber Dart Goblin Valkyrie
Cannon
Dart Goblin
Valkyrie Zap P.E.K.K.A
Valkyrie
Dart Goblin Bomber Zap Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bomber Dart Goblin Valkyrie Wizard

Defense Synergies 3 19

Skeletons
Cannon Dart Goblin Bomber Zap Wizard P.E.K.K.A
Bomber
Skeletons Zap Cannon Valkyrie P.E.K.K.A
Zap
Cannon Skeletons Bomber Dart Goblin Valkyrie P.E.K.K.A
Cannon
Skeletons Zap Bomber Dart Goblin Valkyrie Wizard
Dart Goblin
Skeletons Zap Cannon Valkyrie P.E.K.K.A
Valkyrie
Bomber Zap Cannon Dart Goblin Wizard P.E.K.K.A
Wizard
Skeletons Cannon Valkyrie P.E.K.K.A
P.E.K.K.A
Skeletons Bomber Zap Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Dart Goblin Valkyrie Wizard
P.E.K.K.A Skeletons Zap Cannon Dart Goblin Valkyrie
Cannon P.E.K.K.A Skeletons Bomber Dart Goblin Valkyrie
Cannon P.E.K.K.A Skeletons Dart Goblin Valkyrie
Bomber Valkyrie P.E.K.K.A
Skeletons Bomber Zap Cannon Dart Goblin Valkyrie
Dart Goblin Zap Cannon Wizard
Zap Cannon Dart Goblin Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Skeletons
Skeletons Bomber Cannon Dart Goblin Valkyrie
Dart Goblin Valkyrie Skeletons Bomber Zap Cannon Wizard
Zap Dart Goblin Wizard
Cannon P.E.K.K.A Skeletons Bomber Zap Valkyrie Wizard
Bomber Valkyrie Wizard Zap Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Wizard Skeletons Bomber Cannon Valkyrie P.E.K.K.A
Cannon Valkyrie Bomber Zap Dart Goblin Wizard
Zap Valkyrie Wizard Bomber Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Bomber Valkyrie Wizard Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap P.E.K.K.A
Bomber Zap Valkyrie Wizard
P.E.K.K.A Skeletons Zap Valkyrie
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Skeletons Cannon Valkyrie
Wizard Skeletons Zap Dart Goblin
P.E.K.K.A Skeletons Dart Goblin Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Skeletons Cannon Valkyrie Wizard
Wizard Bomber Cannon Dart Goblin Valkyrie
Skeletons Bomber Zap Dart Goblin Valkyrie P.E.K.K.A
Valkyrie Bomber Zap Cannon Dart Goblin Wizard P.E.K.K.A
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap Dart Goblin
Bomber Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Bomber Zap Dart Goblin Wizard
Dart Goblin Wizard
Bomber
Bomber Zap Dart Goblin Wizard
Bomber Zap Dart Goblin Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Bomber Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Valkyrie Wizard
Bomber Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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