My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse
Giant Snowball
Skeletons Bats Cannon Musketeer Goblin Curse
Zap
Skeletons Bats Cannon Goblin Curse
Barbarian Barrel
Skeletons Cannon Musketeer Valkyrie Goblin Curse
The Log
Skeletons Cannon Musketeer Goblin Curse
Earthquake
Skeletons Cannon
Arrows
Skeletons Bats Goblin Curse
Royal Delivery
Skeletons Bats Musketeer Valkyrie
Fireball
Cannon Musketeer
Poison
Bats Cannon Musketeer Goblin Curse
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Curse Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Arrows Cannon Musketeer Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Goblin Curse Arrows

Attack Synergies 3 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie
Arrows
Goblin Curse
Cannon
Musketeer
Valkyrie
Valkyrie
Bats Musketeer
Goblin Curse
Arrows
Electro Giant

Defense Synergies 4 8

Skeletons
Cannon Musketeer Bats
Bats
Skeletons Cannon Musketeer Valkyrie
Arrows
Cannon Valkyrie
Cannon
Skeletons Musketeer Bats Arrows Valkyrie Electro Giant
Musketeer
Skeletons Cannon Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Cannon
Goblin Curse
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie
Skeletons Bats Cannon Musketeer Valkyrie Goblin Curse
Cannon Skeletons Bats Musketeer Valkyrie Goblin Curse
Cannon Skeletons Bats Musketeer Valkyrie Goblin Curse
Arrows Valkyrie
Arrows Skeletons Bats Cannon Musketeer Valkyrie
Bats Musketeer Arrows Cannon Goblin Curse
Arrows Cannon Musketeer Valkyrie Electro Giant
Cannon Skeletons Musketeer Goblin Curse
Skeletons Cannon Musketeer Valkyrie
Bats Valkyrie Goblin Curse Skeletons Arrows Cannon Musketeer Electro Giant
Arrows Musketeer Bats Goblin Curse
Cannon Skeletons Bats Musketeer Valkyrie Goblin Curse
Valkyrie Bats Arrows Cannon Goblin Curse
Cannon Goblin Curse
Cannon Goblin Curse Electro Giant
Skeletons Bats Arrows Cannon Musketeer Valkyrie
Arrows Cannon Bats Musketeer Valkyrie
Arrows Valkyrie Bats Cannon Musketeer Goblin Curse
Cannon Musketeer Goblin Curse
Valkyrie Bats Arrows Cannon Musketeer Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Giant
Arrows Musketeer Valkyrie
Skeletons Bats Musketeer Valkyrie
Valkyrie Bats Musketeer
Skeletons Cannon Musketeer Valkyrie Goblin Curse
Arrows Electro Giant Skeletons Bats Musketeer Goblin Curse
Skeletons Bats Musketeer Valkyrie
Valkyrie Goblin Curse
Skeletons Bats Valkyrie
Skeletons Cannon Musketeer Goblin Curse
Bats Musketeer Valkyrie
Arrows Valkyrie Electro Giant
Skeletons Cannon Valkyrie Goblin Curse
Cannon Musketeer Valkyrie Goblin Curse Electro Giant
Electro Giant Skeletons Bats Musketeer Valkyrie
Bats Arrows Valkyrie Cannon Musketeer Goblin Curse Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Goblin Curse
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie Goblin Curse
Arrows Electro Giant Bats Musketeer Goblin Curse
Arrows Musketeer
Arrows Goblin Curse
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer Goblin Curse
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Arrows Musketeer
Arrows Valkyrie Goblin Curse Electro Giant
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse Electro Giant Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Goblin Curse
Bats Arrows Musketeer Goblin Curse Electro Giant
Bats Musketeer Electro Giant
Arrows Musketeer
Arrows
Arrows Goblin Curse
Bats Musketeer
Arrows Musketeer Goblin Curse
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Bats Musketeer
Bats Musketeer
Musketeer Electro Giant

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