My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon P.E.K.K.A Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack Little Prince
Zap
Skeletons Cannon Balloon Little Prince
Barbarian Barrel
Skeletons Cannon Lumberjack Little Prince
The Log
Skeletons Cannon Lumberjack Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Balloon P.E.K.K.A Lumberjack Little Prince
Fireball
Cannon Balloon Lumberjack Little Prince
Poison
Cannon Balloon Little Prince
Lightning
Cannon Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Little Prince Fireball Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
The Log Little Prince
Balloon
Lumberjack The Log Little Prince
P.E.K.K.A
The Log Lumberjack
The Log
Fireball Balloon P.E.K.K.A Lumberjack Little Prince
Lumberjack
Balloon P.E.K.K.A The Log
Little Prince
Fireball Balloon The Log

Defense Synergies 4 12

Skeletons
Cannon P.E.K.K.A The Log Lumberjack Little Prince
Cannon
Skeletons The Log Fireball Lumberjack Little Prince
Fireball
The Log Cannon Lumberjack Little Prince
Balloon
P.E.K.K.A
The Log Skeletons
The Log
Cannon Fireball P.E.K.K.A Skeletons Lumberjack Little Prince
Lumberjack
Skeletons Cannon Fireball The Log Little Prince
Little Prince
Skeletons Cannon Fireball The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
P.E.K.K.A Lumberjack Skeletons Cannon The Log
Cannon P.E.K.K.A Lumberjack Skeletons
Cannon P.E.K.K.A Lumberjack Skeletons
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Skeletons Cannon Lumberjack
Cannon Fireball Little Prince
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Lumberjack
Skeletons Cannon Lumberjack Little Prince
Skeletons Cannon Fireball The Log Lumberjack
Fireball
Cannon P.E.K.K.A Lumberjack Skeletons Fireball The Log
Fireball Cannon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Cannon Lumberjack
Cannon Fireball P.E.K.K.A The Log Lumberjack
Skeletons Cannon Fireball P.E.K.K.A Lumberjack
Cannon Fireball The Log Lumberjack Little Prince
The Log Cannon Fireball Lumberjack Little Prince
P.E.K.K.A Cannon Lumberjack
Cannon Fireball P.E.K.K.A The Log Lumberjack Little Prince
P.E.K.K.A Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball P.E.K.K.A
Fireball The Log Lumberjack
P.E.K.K.A Lumberjack Skeletons The Log
P.E.K.K.A Lumberjack Fireball The Log
P.E.K.K.A Skeletons Cannon Lumberjack
Fireball Skeletons
P.E.K.K.A Skeletons Fireball Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Fireball The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Cannon Fireball Lumberjack
Cannon Fireball
Skeletons Fireball P.E.K.K.A The Log Lumberjack Little Prince
Cannon Fireball P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Lumberjack
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Little Prince
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log Little Prince
P.E.K.K.A
Fireball

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