My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Cannon Clone
Zap
Skeletons Cannon Firecracker Clone
Barbarian Barrel
Skeletons Cannon Firecracker Clone Giant Skeleton
The Log
Skeletons Cannon Firecracker Clone Giant Skeleton
Earthquake
Skeletons Cannon Firecracker Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Clone Giant Skeleton
Fireball
Cannon Firecracker Clone
Poison
Cannon Firecracker Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Cannon Firecracker Clone Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Mirror Giant Skeleton
Mirror
Firecracker Freeze Giant Skeleton
Rage
Giant Skeleton
Clone
Giant Skeleton
Freeze
Mirror
Giant Skeleton
Clone Firecracker Mirror Rage

Defense Synergies 2 5

Skeletons
Cannon Firecracker Giant Skeleton
Cannon
Skeletons Mirror Firecracker
Firecracker
Skeletons Cannon Mirror Giant Skeleton
Mirror
Cannon Firecracker
Rage
Clone
Freeze
Giant Skeleton
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeletons Cannon Firecracker
Cannon Skeletons Freeze Giant Skeleton
Cannon Skeletons Firecracker
Firecracker Giant Skeleton
Freeze Skeletons Cannon Firecracker
Cannon Firecracker Freeze
Cannon Giant Skeleton
Cannon Skeletons
Skeletons Cannon Firecracker Giant Skeleton
Skeletons Cannon Firecracker Freeze Giant Skeleton
Firecracker
Cannon Skeletons Freeze Giant Skeleton
Cannon Firecracker Freeze
Cannon
Cannon Freeze
Skeletons Cannon Firecracker
Cannon Firecracker
Freeze Cannon Firecracker Giant Skeleton
Cannon
Cannon Firecracker Giant Skeleton
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Firecracker
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons Cannon
Firecracker Skeletons Freeze
Skeletons Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton Skeletons Firecracker
Skeletons Cannon
Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Freeze Giant Skeleton
Cannon Firecracker Freeze Giant Skeleton
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Freeze Giant Skeleton
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Firecracker
Firecracker
Giant Skeleton
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker Freeze
Giant Skeleton
Firecracker
Freeze
Firecracker
Freeze
Firecracker
Firecracker
Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker

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