My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Phoenix Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Phoenix Sparky
Giant Snowball
Skeletons Dart Goblin Skeleton Army
Zap
Skeletons Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Skeletons Dart Goblin Skeleton Army Sparky
The Log
Skeletons Dart Goblin Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Dart Goblin Skeleton Army
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Fireball
Dart Goblin Skeleton Army Sparky
Poison
Dart Goblin Skeleton Army Phoenix Sparky
Lightning
Mini P.E.K.K.A Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Skeleton Army Mini P.E.K.K.A Phoenix Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Dart Goblin Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A
Sparky Mega Knight
Skeleton Army
Sparky
P.E.K.K.A
Dart Goblin
Phoenix
Sparky
Mini P.E.K.K.A Dart Goblin Skeleton Army
Mega Knight
Dart Goblin Mini P.E.K.K.A

Defense Synergies 1 10

Skeletons
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Phoenix Sparky
Dart Goblin
Skeletons Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Dart Goblin Skeleton Army
Skeleton Army
Dart Goblin Mini P.E.K.K.A Sparky
P.E.K.K.A
Skeletons Dart Goblin
Phoenix
Skeletons
Sparky
Skeletons Skeleton Army
Mega Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Skeletons Dart Goblin Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight Skeletons Dart Goblin
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Skeletons Dart Goblin Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Skeletons Dart Goblin Mega Knight
Dart Goblin Phoenix
Dart Goblin P.E.K.K.A Phoenix Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Skeletons Skeleton Army Phoenix
Skeleton Army Skeletons Dart Goblin Mini P.E.K.K.A Phoenix Sparky Mega Knight
Dart Goblin Skeleton Army Skeletons Mega Knight
Dart Goblin Phoenix
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight Skeletons
Skeleton Army Sparky Mega Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Phoenix Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Dart Goblin Skeleton Army
Dart Goblin Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Dart Goblin Phoenix
Skeleton Army Mega Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons P.E.K.K.A Sparky
Mini P.E.K.K.A Phoenix Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Phoenix Sparky
P.E.K.K.A Skeletons Mini P.E.K.K.A Skeleton Army Phoenix Sparky Mega Knight
Skeletons Dart Goblin
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Skeletons Dart Goblin Phoenix
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Phoenix Sparky
P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army Phoenix Sparky
P.E.K.K.A Skeletons Dart Goblin Skeleton Army Phoenix Sparky
P.E.K.K.A Mega Knight Dart Goblin Mini P.E.K.K.A Phoenix Sparky
Skeleton Army P.E.K.K.A Mega Knight Phoenix
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Skeletons Sparky
Dart Goblin Skeleton Army Sparky Mega Knight
Skeleton Army Phoenix Sparky Skeletons Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mega Knight Dart Goblin Mini P.E.K.K.A P.E.K.K.A Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Sparky Mega Knight
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin
Mini P.E.K.K.A Sparky
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Dart Goblin Mini P.E.K.K.A Sparky Mega Knight
Dart Goblin Mega Knight
Sparky Mega Knight
Sparky
Sparky Mega Knight
Dart Goblin Sparky
Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin
Mini P.E.K.K.A Sparky
Dart Goblin Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Dart Goblin Skeleton Army
Dart Goblin
Dart Goblin Mini P.E.K.K.A Sparky Mega Knight
Dart Goblin
Sparky
Dart Goblin P.E.K.K.A Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky Mega Knight
P.E.K.K.A Sparky
Dart Goblin Sparky Mega Knight

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