My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Electro Spirit Mortar Giant Skeleton Ice Wizard
The Log
Skeletons Electro Spirit Giant Skeleton
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Giant Skeleton Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Mortar Ice Wizard Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Tornado Ice Wizard Mortar Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Skeleton
Arrows
Mortar Giant Skeleton
Mortar
Arrows Tornado
Tornado
Goblinstein Mortar Giant Skeleton Ice Wizard
Giant Skeleton
Electro Spirit Arrows Tornado Ice Wizard
Ice Wizard
Tornado Giant Skeleton
Goblinstein
Tornado

Defense Synergies 1 14

Skeletons
Electro Spirit Mortar Tornado Giant Skeleton Ice Wizard
Electro Spirit
Skeletons
Arrows
Mortar Tornado Giant Skeleton Ice Wizard
Mortar
Skeletons Arrows Tornado Ice Wizard
Tornado
Ice Wizard Skeletons Arrows Mortar Giant Skeleton Goblinstein
Giant Skeleton
Skeletons Arrows Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Arrows Mortar Giant Skeleton
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeletons Mortar Ice Wizard
Mortar Tornado Skeletons Giant Skeleton Ice Wizard
Skeletons Mortar Ice Wizard
Arrows Tornado Giant Skeleton
Arrows Tornado Skeletons Electro Spirit Ice Wizard
Tornado Electro Spirit Arrows Mortar Ice Wizard
Electro Spirit Arrows Giant Skeleton
Skeletons Mortar Tornado Ice Wizard
Tornado Skeletons Giant Skeleton Ice Wizard
Ice Wizard Skeletons Electro Spirit Arrows Tornado Giant Skeleton
Arrows Tornado Ice Wizard
Mortar Skeletons Giant Skeleton Ice Wizard
Electro Spirit Arrows Mortar Tornado
Mortar
Tornado Mortar Goblinstein
Skeletons Arrows Mortar Tornado
Arrows Mortar Electro Spirit Tornado Ice Wizard
Arrows Mortar Tornado Electro Spirit Giant Skeleton Ice Wizard
Mortar Tornado
Electro Spirit Arrows Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows Mortar
Giant Skeleton Skeletons
Giant Skeleton Tornado
Giant Skeleton Skeletons
Arrows Goblinstein Skeletons Electro Spirit Tornado Ice Wizard
Skeletons Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Goblinstein Skeletons Electro Spirit Mortar Tornado
Skeletons
Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Skeletons
Skeletons Electro Spirit Mortar Tornado Giant Skeleton Goblinstein
Arrows Electro Spirit Giant Skeleton Ice Wizard
Electro Spirit Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Giant Skeleton
Arrows Mortar Tornado Ice Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Mortar Goblinstein
Arrows Goblinstein Electro Spirit Tornado Ice Wizard
Arrows Mortar Tornado
Arrows Tornado Ice Wizard
Arrows Mortar Tornado
Tornado
Arrows Mortar Tornado
Arrows Tornado
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Tornado
Arrows Mortar
Arrows Mortar Tornado
Giant Skeleton
Arrows Tornado
Tornado
Arrows Mortar
Arrows Tornado Electro Spirit Mortar Ice Wizard Goblinstein
Arrows Mortar Tornado Ice Wizard
Arrows Mortar Tornado
Arrows Mortar Tornado
Arrows Tornado Ice Wizard
Electro Spirit Goblinstein
Arrows Mortar
Electro Spirit Arrows
Giant Skeleton
Arrows
Electro Spirit Goblinstein
Arrows Tornado Ice Wizard
Arrows
Arrows Mortar
Arrows Tornado Giant Skeleton
Electro Spirit Tornado Giant Skeleton
Tornado
Mortar Tornado Giant Skeleton
Mortar

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