My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Tesla
The Log
Skeletons Electro Spirit Fire Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Fire Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit
Fireball
Tesla
Poison
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit The Log Arrows Tesla Freeze Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Golem
Fire Spirit
Golem
Arrows
Golem Freeze
Tesla
Freeze
Arrows
Golem
Arrows Electro Spirit Fire Spirit The Log
The Log
Golem

Defense Synergies 2 6

Skeletons
Tesla Electro Spirit Fire Spirit The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons The Log
Arrows
Tesla
Tesla
Skeletons The Log Arrows
Freeze
Golem
The Log
Tesla Skeletons Electro Spirit Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Skeletons Tesla The Log
Tesla Skeletons Fire Spirit Freeze
Tesla Skeletons
Arrows The Log
Arrows Freeze The Log Skeletons Electro Spirit Fire Spirit Tesla
Tesla Electro Spirit Fire Spirit Arrows Freeze
Electro Spirit Arrows Tesla The Log
Tesla Skeletons
Skeletons Fire Spirit Tesla
Skeletons Electro Spirit Arrows Tesla Freeze The Log
Arrows Tesla
Tesla Skeletons Fire Spirit Freeze The Log
Fire Spirit Electro Spirit Arrows Tesla Freeze The Log
Tesla
Tesla Freeze The Log
Tesla Skeletons Arrows
Fire Spirit Arrows Tesla Electro Spirit The Log
Arrows Freeze The Log Electro Spirit Fire Spirit Tesla
Tesla
Electro Spirit Fire Spirit Arrows Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Arrows Tesla The Log
Skeletons The Log
Tesla The Log
Skeletons Tesla
Fire Spirit Arrows Skeletons Electro Spirit Tesla Freeze
Skeletons Tesla
Tesla
Freeze Skeletons Electro Spirit The Log
Skeletons Tesla
Tesla
Arrows The Log
Skeletons Tesla
Tesla
Tesla Skeletons Electro Spirit Freeze The Log
Arrows Electro Spirit Tesla Freeze The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze The Log
Fire Spirit Arrows The Log
Arrows Electro Spirit Fire Spirit Freeze
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Freeze
Arrows The Log
Fire Spirit
Arrows The Log
Fire Spirit Arrows
Fire Spirit The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Fire Spirit Arrows The Log
Fire Spirit Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log Electro Spirit Fire Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows
Electro Spirit Freeze
Arrows The Log
Electro Spirit Arrows Freeze
Arrows The Log
Electro Spirit Fire Spirit Freeze
Fire Spirit Arrows
Freeze
Arrows The Log
Arrows The Log
Arrows
Electro Spirit Freeze The Log
Freeze The Log

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