My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bomber Musketeer
Zap
Skeletons Fire Spirit Spear Goblins Bomber
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Musketeer
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Musketeer
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Musketeer
Fireball
Bomber Musketeer
Poison
Spear Goblins Bomber Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Zap Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Fire Spirit
Zap
Ice Spirit
Zap Spear Goblins Bomber Musketeer
Spear Goblins
Ice Spirit Zap
Bomber
Ice Spirit Zap
Zap
Ice Spirit Electro Spirit Fire Spirit Spear Goblins Bomber Musketeer
Musketeer
Ice Spirit Zap

Defense Synergies 3 16

Skeletons
Musketeer Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Zap
Electro Spirit
Skeletons Zap
Fire Spirit
Skeletons Ice Spirit Spear Goblins Zap
Ice Spirit
Zap Musketeer Skeletons Fire Spirit Spear Goblins Bomber
Spear Goblins
Skeletons Fire Spirit Ice Spirit Zap Musketeer
Bomber
Skeletons Ice Spirit Zap
Zap
Ice Spirit Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Musketeer
Musketeer
Skeletons Ice Spirit Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Musketeer
Skeletons Ice Spirit Zap Musketeer
Skeletons Fire Spirit Bomber Musketeer
Skeletons Musketeer
Bomber
Skeletons Electro Spirit Fire Spirit Spear Goblins Bomber Zap Musketeer
Musketeer Electro Spirit Fire Spirit Ice Spirit Spear Goblins Zap
Electro Spirit Zap Musketeer
Skeletons Musketeer
Skeletons Fire Spirit Ice Spirit Spear Goblins Bomber Musketeer
Skeletons Electro Spirit Spear Goblins Bomber Zap Musketeer
Musketeer Spear Goblins Zap
Skeletons Fire Spirit Ice Spirit Bomber Zap Musketeer
Fire Spirit Bomber Electro Spirit Ice Spirit Zap
Ice Spirit Zap
Skeletons Bomber Musketeer
Fire Spirit Ice Spirit Electro Spirit Spear Goblins Bomber Zap Musketeer
Zap Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Musketeer
Musketeer
Bomber Electro Spirit Fire Spirit Spear Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap
Bomber Zap Musketeer
Skeletons Ice Spirit Spear Goblins Zap Musketeer
Zap Musketeer
Skeletons Musketeer
Fire Spirit Skeletons Electro Spirit Ice Spirit Zap Musketeer
Skeletons Spear Goblins Musketeer
Zap Skeletons Electro Spirit Ice Spirit Spear Goblins
Skeletons Musketeer
Musketeer
Zap
Skeletons
Bomber Musketeer
Skeletons Electro Spirit Ice Spirit Spear Goblins Bomber Zap Musketeer
Electro Spirit Bomber Zap Musketeer
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Fire Spirit Zap
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Zap Musketeer
Fire Spirit Bomber Musketeer
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Spear Goblins Bomber Zap Musketeer
Musketeer
Bomber
Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Electro Spirit Fire Spirit Ice Spirit Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Electro Spirit Ice Spirit Musketeer
Bomber Zap Musketeer
Zap Electro Spirit Ice Spirit
Zap Electro Spirit Fire Spirit Ice Spirit Spear Goblins Musketeer
Fire Spirit Zap Musketeer
Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer

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