My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Godly!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Goblins Spear Goblins
Zap
Skeletons Goblins Spear Goblins
Barbarian Barrel
Skeletons Electro Spirit Goblins Spear Goblins
The Log
Skeletons Electro Spirit Goblins Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Electro Spirit Goblins Spear Goblins
Royal Delivery
Skeletons Electro Spirit Goblins Spear Goblins
Fireball
Poison
Spear Goblins
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Goblins Spear Goblins Zap Barbarian Barrel Arrows

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Goblins

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Goblins
Zap
Spear Goblins
Barbarian Barrel Zap
Zap
Arrows Mirror Electro Spirit Goblins Spear Goblins Barbarian Barrel
Arrows
Zap Mirror
Mirror
Zap Arrows Barbarian Barrel
Barbarian Barrel
Spear Goblins Zap Mirror

Defense Synergies 3 13

Skeletons
Electro Spirit Spear Goblins Zap Barbarian Barrel
Electro Spirit
Skeletons Zap
Goblins
Zap Barbarian Barrel
Spear Goblins
Skeletons Zap Arrows Barbarian Barrel
Zap
Mirror Skeletons Electro Spirit Goblins Spear Goblins Arrows Barbarian Barrel
Arrows
Mirror Spear Goblins Zap Barbarian Barrel
Mirror
Zap Arrows Barbarian Barrel
Barbarian Barrel
Mirror Skeletons Goblins Spear Goblins Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Barbarian Barrel
Skeletons Goblins Zap
Skeletons Goblins
Skeletons Goblins
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Electro Spirit Goblins Spear Goblins Zap
Electro Spirit Spear Goblins Zap Arrows
Electro Spirit Zap Arrows Barbarian Barrel
Skeletons Goblins
Skeletons Goblins Spear Goblins Barbarian Barrel
Goblins Skeletons Electro Spirit Spear Goblins Zap Arrows Barbarian Barrel
Arrows Spear Goblins Zap
Skeletons Zap
Electro Spirit Goblins Zap Arrows Barbarian Barrel
Zap
Skeletons Goblins Arrows
Arrows Electro Spirit Goblins Spear Goblins Zap Barbarian Barrel
Zap Arrows Barbarian Barrel Electro Spirit Spear Goblins
Electro Spirit Goblins Spear Goblins Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap Barbarian Barrel
Zap Arrows Barbarian Barrel
Skeletons Goblins Spear Goblins Zap
Zap Barbarian Barrel
Skeletons
Arrows Skeletons Electro Spirit Zap
Skeletons Goblins Spear Goblins
Zap Skeletons Electro Spirit Goblins Spear Goblins Barbarian Barrel
Skeletons
Zap Arrows
Skeletons
Skeletons Electro Spirit Goblins Spear Goblins Zap Barbarian Barrel
Arrows Electro Spirit Zap Barbarian Barrel
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Zap Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Electro Spirit Spear Goblins Zap
Arrows
Arrows Zap Barbarian Barrel
Arrows Zap
Goblins
Zap Arrows Barbarian Barrel
Zap Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Spear Goblins Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Electro Spirit Barbarian Barrel
Arrows Zap Barbarian Barrel
Zap Arrows
Zap Arrows Barbarian Barrel
Zap Arrows
Zap Electro Spirit
Zap Arrows
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Spear Goblins Barbarian Barrel
Zap Arrows
Arrows Barbarian Barrel
Arrows Zap
Zap Arrows
Zap Electro Spirit
Zap
Zap Barbarian Barrel

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