My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Dart Goblin Goblin Barrel
Zap
Skeletons Cannon Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Cannon Dart Goblin Goblin Barrel
The Log
Skeletons Electro Spirit Ice Spirit Cannon Dart Goblin Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Electro Spirit Ice Spirit Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Ice Spirit Dart Goblin Goblin Barrel
Fireball
Cannon Dart Goblin Goblin Barrel
Poison
Cannon Dart Goblin
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Arrows Cannon Dart Goblin Goblin Barrel Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Arrows

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Goblin Barrel Dart Goblin
Arrows
Goblin Barrel
Cannon
Dart Goblin
Goblin Barrel Ice Spirit
Rocket
Goblin Barrel
Ice Spirit Dart Goblin Arrows

Defense Synergies 2 8

Skeletons
Cannon Dart Goblin Electro Spirit Ice Spirit
Electro Spirit
Skeletons
Ice Spirit
Skeletons Cannon Dart Goblin Rocket
Arrows
Cannon
Cannon
Skeletons Ice Spirit Arrows Dart Goblin Rocket
Dart Goblin
Skeletons Ice Spirit Cannon
Rocket
Ice Spirit Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin
Skeletons Ice Spirit Cannon Dart Goblin
Cannon Rocket Skeletons Dart Goblin
Cannon Skeletons Dart Goblin
Arrows Rocket
Arrows Skeletons Electro Spirit Cannon Dart Goblin
Dart Goblin Rocket Electro Spirit Ice Spirit Arrows Cannon
Rocket Electro Spirit Arrows Cannon Dart Goblin
Cannon Skeletons
Skeletons Ice Spirit Cannon Dart Goblin
Dart Goblin Skeletons Electro Spirit Arrows Cannon
Arrows Dart Goblin
Cannon Skeletons Ice Spirit Rocket
Rocket Electro Spirit Ice Spirit Arrows Cannon Dart Goblin
Cannon
Rocket Ice Spirit Cannon
Skeletons Arrows Cannon
Ice Spirit Arrows Cannon Electro Spirit Dart Goblin
Arrows Electro Spirit Ice Spirit Cannon Dart Goblin
Cannon Dart Goblin
Electro Spirit Arrows Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Rocket
Skeletons Ice Spirit Rocket
Rocket
Skeletons Cannon
Arrows Rocket Skeletons Electro Spirit Ice Spirit Dart Goblin
Rocket Skeletons Dart Goblin
Rocket Skeletons Electro Spirit Ice Spirit
Skeletons Cannon Dart Goblin
Dart Goblin
Rocket Arrows
Rocket Skeletons Cannon
Cannon Dart Goblin
Skeletons Electro Spirit Ice Spirit Dart Goblin Rocket
Arrows Electro Spirit Cannon Dart Goblin
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows
Arrows Electro Spirit Ice Spirit Dart Goblin Rocket
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Rocket
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Rocket
Rocket Arrows Dart Goblin
Rocket Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Electro Spirit Ice Spirit
Arrows Dart Goblin
Arrows
Rocket Arrows Dart Goblin
Arrows Dart Goblin
Rocket Electro Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin Rocket
Rocket Electro Spirit Ice Spirit Arrows
Rocket Arrows
Electro Spirit Ice Spirit Dart Goblin Rocket
Rocket Arrows Dart Goblin
Arrows
Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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