My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Skeleton Barrel Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Skeleton Barrel Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel
Zap
Skeletons Bats Skeleton Barrel
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Skeleton Barrel Valkyrie
The Log
Skeletons Electro Spirit Ice Spirit Skeleton Barrel
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel Valkyrie
Fireball
Skeleton Barrel
Poison
Bats Skeleton Barrel
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Royal Delivery Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Skeleton Barrel Royal Delivery Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel Royal Delivery Valkyrie Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Valkyrie Bats Skeleton Barrel
Bats
Skeleton Barrel Valkyrie Ice Spirit
Skeleton Barrel
Bats Ice Spirit Valkyrie
Royal Delivery
Valkyrie
Ice Spirit Bats Skeleton Barrel
Goblinstein

Defense Synergies 0 11

Skeletons
Electro Spirit Ice Spirit Bats Royal Delivery
Electro Spirit
Skeletons
Ice Spirit
Skeletons Bats Royal Delivery Valkyrie
Bats
Skeletons Ice Spirit Royal Delivery Valkyrie
Skeleton Barrel
Royal Delivery
Royal Delivery
Skeletons Ice Spirit Bats Skeleton Barrel Valkyrie
Valkyrie
Ice Spirit Bats Royal Delivery
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Skeletons Ice Spirit Bats Royal Delivery Valkyrie
Skeletons Bats Royal Delivery Valkyrie
Skeletons Bats Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Electro Spirit Bats Valkyrie
Bats Electro Spirit Ice Spirit Royal Delivery
Electro Spirit Skeleton Barrel Valkyrie
Skeletons
Skeletons Ice Spirit Royal Delivery Valkyrie
Bats Valkyrie Skeletons Electro Spirit Royal Delivery
Bats Royal Delivery
Skeletons Ice Spirit Bats Royal Delivery Valkyrie
Valkyrie Electro Spirit Ice Spirit Bats Royal Delivery
Ice Spirit Royal Delivery
Skeletons Bats Royal Delivery Valkyrie
Ice Spirit Royal Delivery Valkyrie Electro Spirit Bats
Royal Delivery Valkyrie Electro Spirit Ice Spirit Bats
Valkyrie Electro Spirit Bats Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Delivery
Royal Delivery Skeleton Barrel Valkyrie
Royal Delivery Skeletons Ice Spirit Bats Valkyrie
Valkyrie Bats Royal Delivery
Skeletons Royal Delivery Valkyrie
Royal Delivery Skeletons Electro Spirit Ice Spirit Bats Skeleton Barrel
Royal Delivery Skeletons Bats Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Electro Spirit Ice Spirit Bats Valkyrie
Skeletons Royal Delivery
Bats Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Valkyrie
Valkyrie
Skeletons Electro Spirit Ice Spirit Bats Royal Delivery Valkyrie
Bats Valkyrie Electro Spirit Royal Delivery
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie
Valkyrie
Electro Spirit Ice Spirit Bats Skeleton Barrel
Ice Spirit Skeleton Barrel
Skeleton Barrel
Bats
Skeleton Barrel Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats
Skeleton Barrel
Skeleton Barrel Valkyrie
Skeleton Barrel
Electro Spirit Ice Spirit Valkyrie
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats
Electro Spirit Ice Spirit Bats Skeleton Barrel
Electro Spirit Ice Spirit
Skeleton Barrel Electro Spirit Ice Spirit Bats
Valkyrie
Skeleton Barrel
Electro Spirit Ice Spirit Bats
Bats
Skeleton Barrel

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