My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Ice Wizard Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Phoenix
Giant Snowball
Skeletons
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Ice Wizard Royal Ghost
The Log
Skeletons Electro Spirit Royal Giant
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Ice Wizard Royal Ghost
Fireball
Ice Wizard
Poison
Ice Wizard Phoenix
Lightning
Ice Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Ice Wizard Royal Ghost Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball Phoenix
Royal Giant
Fireball Ice Wizard Electro Spirit The Log Royal Ghost
Fireball
Royal Giant Electro Spirit The Log
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant
Royal Ghost
Royal Giant
Phoenix
Electro Spirit

Defense Synergies 1 10

Skeletons
Electro Spirit The Log Ice Wizard Royal Ghost Phoenix
Electro Spirit
Skeletons The Log Phoenix
Royal Giant
Fireball
The Log Ice Wizard
The Log
Fireball Skeletons Electro Spirit Ice Wizard Royal Ghost
Ice Wizard
Skeletons Fireball The Log
Royal Ghost
Skeletons The Log
Phoenix
Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeletons The Log Ice Wizard Phoenix
Skeletons Ice Wizard
Skeletons Ice Wizard Phoenix
Fireball The Log
Fireball The Log Skeletons Electro Spirit Ice Wizard Royal Ghost
Electro Spirit Fireball Ice Wizard Phoenix
Electro Spirit Fireball The Log Phoenix
Skeletons Ice Wizard Phoenix
Skeletons Ice Wizard Royal Ghost Phoenix
Ice Wizard Skeletons Electro Spirit Fireball The Log Royal Ghost
Fireball Ice Wizard Phoenix
Skeletons Fireball The Log Ice Wizard
Fireball Electro Spirit The Log Royal Ghost
Phoenix
Fireball The Log
Skeletons Fireball
Fireball Electro Spirit The Log Ice Wizard Royal Ghost
The Log Electro Spirit Fireball Ice Wizard Royal Ghost
Phoenix
Royal Ghost Electro Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost
Fireball The Log Royal Ghost Phoenix
Skeletons The Log
Fireball The Log Phoenix
Skeletons Phoenix
Fireball Skeletons Electro Spirit Ice Wizard
Skeletons Fireball Ice Wizard Phoenix
Phoenix
Skeletons Electro Spirit Fireball The Log Phoenix
Skeletons Phoenix
Phoenix
Fireball The Log Phoenix
Skeletons Fireball
Fireball
Phoenix Skeletons Electro Spirit Fireball The Log
Electro Spirit Fireball The Log Ice Wizard Royal Ghost Phoenix
Electro Spirit Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Ice Wizard Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Fireball Ice Wizard
Fireball The Log Ice Wizard Royal Ghost
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log Royal Ghost
Fireball

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