My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Balloon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Balloon Sparky
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Royal Giant Balloon Sparky
Barbarian Barrel
Skeletons Electro Spirit Lumberjack Sparky
The Log
Skeletons Electro Spirit Royal Giant Lumberjack Sparky
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Balloon Lumberjack Sparky
Fireball
Balloon Lumberjack Sparky
Poison
Balloon Sparky
Lightning
Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage Lumberjack Balloon Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Rage Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Balloon Lumberjack Sparky
Royal Giant
Electro Spirit Lumberjack Sparky
Rage
Balloon Sparky
Balloon
Rage Lumberjack Electro Spirit Sparky Mega Knight
Lumberjack
Balloon Electro Spirit Royal Giant Sparky Mega Knight
Sparky
Rage Electro Spirit Royal Giant Balloon Lumberjack
Mega Knight
Balloon Lumberjack

Defense Synergies 0 4

Skeletons
Electro Spirit Lumberjack Sparky
Electro Spirit
Skeletons Lumberjack
Royal Giant
Rage
Balloon
Lumberjack
Skeletons Electro Spirit
Sparky
Skeletons
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Lumberjack Sparky Skeletons Mega Knight
Lumberjack Sparky Mega Knight Skeletons
Lumberjack Sparky Skeletons Mega Knight
Lumberjack Sparky Mega Knight
Skeletons Electro Spirit Lumberjack Mega Knight
Electro Spirit
Electro Spirit Sparky Mega Knight
Sparky Skeletons Lumberjack
Skeletons Lumberjack Sparky Mega Knight
Skeletons Electro Spirit Lumberjack Mega Knight
Lumberjack Sparky Mega Knight Skeletons
Sparky Mega Knight Electro Spirit Lumberjack
Sparky Lumberjack Mega Knight
Lumberjack Sparky Mega Knight
Sparky Mega Knight Skeletons Lumberjack
Mega Knight Electro Spirit Lumberjack
Electro Spirit Lumberjack Mega Knight
Sparky Lumberjack
Mega Knight Electro Spirit Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Sparky
Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Sparky
Lumberjack Mega Knight Sparky
Skeletons Lumberjack Sparky Mega Knight
Skeletons Electro Spirit
Sparky Skeletons Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Skeletons Electro Spirit Sparky
Skeletons Sparky
Mega Knight Lumberjack Sparky
Mega Knight
Mega Knight Skeletons Lumberjack Sparky
Sparky Mega Knight
Sparky Skeletons Electro Spirit Lumberjack
Mega Knight Electro Spirit Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Sparky Mega Knight
Electro Spirit
Sparky
Lumberjack Sparky
Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Electro Spirit Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Sparky
Electro Spirit
Sparky
Sparky Mega Knight
Electro Spirit Sparky
Sparky Mega Knight
Sparky
Electro Spirit
Lumberjack Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Spirit Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight

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