My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Witch Fisherman
Zap
Skeletons Witch Fisherman
Barbarian Barrel
Skeletons Electro Spirit Witch
The Log
Skeletons Electro Spirit Witch Fisherman
Earthquake
Skeletons Witch
Arrows
Skeletons Electro Spirit Witch
Royal Delivery
Skeletons Electro Spirit Witch P.E.K.K.A Fisherman
Fireball
Witch Fisherman
Poison
Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Royal Delivery Earthquake Fisherman Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Royal Delivery Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Royal Delivery
Earthquake
P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Spirit Earthquake Witch Fisherman
Fisherman
P.E.K.K.A Mega Knight
Mega Knight
Earthquake Witch Fisherman

Defense Synergies 1 15

Skeletons
Fisherman Electro Spirit Royal Delivery Earthquake Witch P.E.K.K.A
Electro Spirit
Skeletons Fisherman
Royal Delivery
Skeletons Earthquake Witch P.E.K.K.A Mega Knight
Earthquake
Skeletons Royal Delivery Mega Knight
Witch
Skeletons Royal Delivery Fisherman Mega Knight
P.E.K.K.A
Skeletons Royal Delivery Fisherman
Fisherman
Skeletons Electro Spirit Witch P.E.K.K.A Mega Knight
Mega Knight
Royal Delivery Earthquake Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
P.E.K.K.A Skeletons Royal Delivery Witch Fisherman Mega Knight
Witch P.E.K.K.A Fisherman Mega Knight Skeletons Royal Delivery
Witch P.E.K.K.A Skeletons Fisherman Mega Knight
Royal Delivery Earthquake P.E.K.K.A Mega Knight
Royal Delivery Skeletons Electro Spirit Earthquake Mega Knight
Electro Spirit Royal Delivery Witch
Earthquake Electro Spirit P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeletons Fisherman
Skeletons Royal Delivery Fisherman Mega Knight
Witch Skeletons Electro Spirit Royal Delivery Earthquake Fisherman Mega Knight
Royal Delivery Witch
P.E.K.K.A Mega Knight Skeletons Royal Delivery Earthquake Witch
Mega Knight Electro Spirit Royal Delivery Earthquake Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Royal Delivery P.E.K.K.A Fisherman Mega Knight
Mega Knight Skeletons Royal Delivery Witch P.E.K.K.A Fisherman
Royal Delivery Mega Knight Electro Spirit Witch Fisherman
Royal Delivery Earthquake Witch Electro Spirit Fisherman Mega Knight
P.E.K.K.A Fisherman
Mega Knight Electro Spirit Royal Delivery Earthquake Witch P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Royal Delivery Witch P.E.K.K.A Fisherman
Royal Delivery Fisherman Mega Knight
Royal Delivery P.E.K.K.A Mega Knight Skeletons Witch Fisherman
P.E.K.K.A Mega Knight Royal Delivery Fisherman
P.E.K.K.A Skeletons Royal Delivery Witch Fisherman Mega Knight
Royal Delivery Skeletons Electro Spirit Witch
Royal Delivery P.E.K.K.A Skeletons Witch
P.E.K.K.A Mega Knight Royal Delivery Fisherman
Royal Delivery P.E.K.K.A Mega Knight Skeletons Electro Spirit Witch
Witch P.E.K.K.A Skeletons Royal Delivery
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Royal Delivery
Royal Delivery P.E.K.K.A Mega Knight Skeletons Witch
Witch Mega Knight
Witch Skeletons Electro Spirit Royal Delivery P.E.K.K.A Fisherman
Mega Knight Electro Spirit Royal Delivery Earthquake Witch P.E.K.K.A
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Fisherman
Earthquake
Earthquake
Earthquake Mega Knight
Electro Spirit Witch
Earthquake Witch
Earthquake
Fisherman
Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Witch
Earthquake Mega Knight
Earthquake
Fisherman
Earthquake Fisherman Mega Knight
Earthquake Witch Mega Knight
Earthquake Mega Knight
Fisherman
Earthquake
Earthquake Electro Spirit Witch Mega Knight
Witch Fisherman
Earthquake Witch Fisherman
Witch Fisherman Mega Knight
Fisherman
Witch
Electro Spirit Witch
Earthquake Mega Knight
Electro Spirit
P.E.K.K.A Mega Knight
Earthquake
Earthquake Electro Spirit Witch
Witch
Mega Knight
Earthquake
P.E.K.K.A Mega Knight
Electro Spirit Witch
Witch
Witch Mega Knight
P.E.K.K.A
Mega Knight

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