My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider
Giant Snowball
Skeletons Spear Goblins Cannon Hog Rider
Zap
Skeletons Spear Goblins Cannon
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Cannon
The Log
Skeletons Electro Spirit Spear Goblins Cannon Hog Rider
Earthquake
Skeletons Spear Goblins Cannon Hog Rider
Arrows
Skeletons Electro Spirit Spear Goblins
Royal Delivery
Skeletons Electro Spirit Spear Goblins Hog Rider
Fireball
Cannon Hog Rider
Poison
Spear Goblins Cannon
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Ice Golem Barbarian Barrel Cannon Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Ice Golem

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Spear Goblins
Ice Golem Hog Rider Barbarian Barrel
Cannon
Ice Golem
Spear Goblins Hog Rider Barbarian Barrel
Fireball
Hog Rider Electro Spirit
Hog Rider
Spear Goblins Ice Golem Fireball Electro Spirit Barbarian Barrel
Barbarian Barrel
Spear Goblins Ice Golem Hog Rider

Defense Synergies 4 10

Skeletons
Cannon Electro Spirit Spear Goblins Ice Golem Barbarian Barrel
Electro Spirit
Skeletons
Spear Goblins
Ice Golem Skeletons Cannon Barbarian Barrel
Cannon
Skeletons Ice Golem Spear Goblins Fireball Barbarian Barrel
Ice Golem
Spear Goblins Cannon Skeletons Fireball Barbarian Barrel
Fireball
Barbarian Barrel Cannon Ice Golem
Hog Rider
Barbarian Barrel
Fireball Skeletons Spear Goblins Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Ice Golem Fireball Barbarian Barrel
Skeletons Cannon
Cannon Skeletons
Cannon Skeletons
Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Electro Spirit Spear Goblins Cannon
Electro Spirit Spear Goblins Cannon Fireball
Electro Spirit Cannon Ice Golem Fireball Barbarian Barrel
Cannon Skeletons
Skeletons Spear Goblins Cannon Ice Golem Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Cannon Ice Golem Fireball Barbarian Barrel
Spear Goblins Fireball
Cannon Skeletons Fireball
Fireball Electro Spirit Cannon Barbarian Barrel
Cannon
Cannon Fireball
Skeletons Cannon Fireball
Cannon Fireball Electro Spirit Spear Goblins Barbarian Barrel
Barbarian Barrel Electro Spirit Spear Goblins Cannon Ice Golem Fireball
Cannon
Electro Spirit Spear Goblins Cannon Fireball Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Ice Golem Fireball Barbarian Barrel
Fireball Ice Golem Barbarian Barrel
Skeletons Spear Goblins Ice Golem
Ice Golem Fireball Barbarian Barrel
Skeletons Cannon
Fireball Skeletons Electro Spirit Ice Golem
Skeletons Spear Goblins Ice Golem Fireball
Skeletons Electro Spirit Spear Goblins Ice Golem Fireball Barbarian Barrel
Skeletons Cannon
Fireball
Skeletons Cannon Ice Golem Fireball
Cannon Fireball
Skeletons Electro Spirit Spear Goblins Ice Golem Fireball Barbarian Barrel
Electro Spirit Cannon Ice Golem Fireball Barbarian Barrel
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Spear Goblins Ice Golem
Fireball Ice Golem Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Spear Goblins Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Ice Golem Electro Spirit Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Ice Golem Fireball
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Spear Goblins Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Ice Golem Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel
Fireball

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