My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Electro Spirit Tesla X-Bow Ice Wizard
The Log
Skeletons Electro Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Ice Wizard
Fireball
Tesla X-Bow Ice Wizard
Poison
X-Bow Ice Wizard
Lightning
Tesla X-Bow Ice Wizard Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Tornado Ice Wizard Tesla Monk Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Tornado Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Tesla
Rocket
Tornado X-Bow
Tornado
Rocket Ice Wizard
X-Bow
Electro Spirit Rocket Ice Wizard
Ice Wizard
Tornado X-Bow
Monk

Defense Synergies 5 7

Skeletons
Tesla X-Bow Electro Spirit Tornado Ice Wizard Monk
Electro Spirit
Skeletons
Tesla
Skeletons X-Bow Tornado
Rocket
Tornado
Tornado
Rocket Ice Wizard Skeletons Tesla X-Bow
X-Bow
Skeletons Tesla Tornado Ice Wizard
Ice Wizard
Tornado Skeletons X-Bow
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla X-Bow
Skeletons Tesla X-Bow Ice Wizard Monk
Tesla Rocket Tornado Skeletons Ice Wizard
Tesla Skeletons Ice Wizard Monk
Rocket Tornado X-Bow Monk
Tornado Skeletons Electro Spirit Tesla X-Bow Ice Wizard
Tesla Rocket Tornado Electro Spirit X-Bow Ice Wizard
Rocket Electro Spirit Tesla X-Bow Monk
Tesla Skeletons Tornado X-Bow Ice Wizard
Tornado Skeletons Tesla Ice Wizard
Ice Wizard Skeletons Electro Spirit Tesla Tornado X-Bow
Tesla Tornado Ice Wizard
Tesla Skeletons Rocket X-Bow Ice Wizard
Rocket Electro Spirit Tesla Tornado X-Bow
Tesla X-Bow
Rocket Tornado Monk Tesla X-Bow
Tesla Skeletons Tornado X-Bow
Tesla Electro Spirit Tornado X-Bow Ice Wizard
Tornado Electro Spirit Tesla Ice Wizard
Tesla Tornado
Electro Spirit Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla X-Bow
Tesla Rocket X-Bow Monk
Skeletons Rocket
Rocket Tesla Tornado X-Bow Monk
Skeletons Tesla
Rocket Skeletons Electro Spirit Tesla Tornado Ice Wizard Monk
Rocket Skeletons Tesla Ice Wizard
Tesla
Rocket Skeletons Electro Spirit Tornado X-Bow Monk
Skeletons Tesla
Tesla
Rocket Monk Tornado
Rocket Skeletons Tesla
Tesla
Tesla Skeletons Electro Spirit Rocket Tornado X-Bow Monk
Electro Spirit Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow Monk
Monk Tornado X-Bow Ice Wizard
Rocket X-Bow
Rocket
Rocket
Electro Spirit Rocket Tornado Ice Wizard Monk
Tornado
X-Bow Tornado Ice Wizard
Monk Tornado X-Bow
Rocket Tornado X-Bow
Rocket Monk Tornado X-Bow
Monk Rocket Tornado
Rocket
Rocket X-Bow Monk
X-Bow
Rocket X-Bow
Rocket X-Bow
Monk Rocket Tornado
Rocket
Rocket X-Bow Monk
Rocket Tornado X-Bow Monk
Rocket X-Bow Monk
Rocket Tornado
Rocket Tornado X-Bow Monk
Rocket X-Bow Monk
Tornado Electro Spirit Ice Wizard
X-Bow Tornado Ice Wizard Monk
Tornado X-Bow Monk
Rocket Tornado X-Bow
Tornado X-Bow Ice Wizard
Rocket Electro Spirit
Rocket X-Bow
Rocket Electro Spirit Monk
Rocket Monk
Electro Spirit Rocket X-Bow
Rocket Tornado Ice Wizard Monk
Rocket
Rocket Monk Tornado
Electro Spirit Rocket Tornado
Rocket Tornado
Rocket Tornado X-Bow Monk

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