My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Recruits Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Royal Recruits Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Recruits Skeleton Army Skeleton King
Giant Snowball
Skeletons Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
Zap
Skeletons Skeleton Barrel Skeleton Army Witch Skeleton King
Barbarian Barrel
Skeletons Electro Spirit Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
The Log
Skeletons Electro Spirit Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
Earthquake
Skeletons Skeleton Army Witch Skeleton King
Arrows
Skeletons Electro Spirit Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
Royal Delivery
Skeletons Electro Spirit Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
Fireball
Skeleton Barrel Skeleton Army Witch Skeleton King
Poison
Skeleton Barrel Royal Recruits Skeleton Army Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Skeleton Barrel Skeleton Army Skeleton King Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Skeleton Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Electro Spirit Skeleton Barrel Royal Recruits Witch
Skeleton Barrel
Skeleton King Zap Royal Recruits Witch
Royal Recruits
Zap Skeleton Barrel
Skeleton Army
Skeleton King
Witch
Zap Skeleton Barrel Skeleton King
Skeleton King
Skeleton Barrel Skeleton Army Witch

Defense Synergies 0 9

Skeletons
Electro Spirit Zap Witch
Electro Spirit
Skeletons Zap
Zap
Skeletons Electro Spirit Skeleton Barrel Skeleton Army Witch
Skeleton Barrel
Zap
Royal Recruits
Skeleton Army
Skeleton Army
Zap Royal Recruits Skeleton King
Witch
Skeletons Zap
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Royal Recruits
Skeleton Army Skeletons Zap Royal Recruits Witch
Skeleton Army Witch Skeletons Royal Recruits
Royal Recruits Skeleton Army Witch Skeletons Skeleton King
Royal Recruits Skeleton Army
Skeleton Army Skeletons Electro Spirit Zap
Electro Spirit Zap Witch
Electro Spirit Zap Skeleton Barrel Royal Recruits
Witch Skeletons Royal Recruits Skeleton Army Skeleton King
Skeleton Army Skeletons Royal Recruits
Skeleton Army Witch Skeletons Electro Spirit Zap Royal Recruits Skeleton King
Zap Witch
Royal Recruits Skeleton Army Skeletons Zap Witch
Skeleton Army Electro Spirit Zap Royal Recruits Witch Skeleton King
Royal Recruits Skeleton Army Skeleton King
Skeleton Army Zap Royal Recruits
Skeletons Royal Recruits Skeleton Army Witch
Electro Spirit Zap Royal Recruits Skeleton Army Witch
Zap Witch Electro Spirit Royal Recruits
Royal Recruits
Royal Recruits Skeleton Army Electro Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Skeletons Zap Witch
Zap Skeleton Barrel
Royal Recruits Skeleton Army Skeletons Zap Witch
Royal Recruits Skeleton Army Zap
Royal Recruits Skeletons Skeleton Army Witch
Skeletons Electro Spirit Zap Skeleton Barrel Witch
Royal Recruits Skeleton Army Skeletons Witch
Royal Recruits Skeleton Army
Zap Royal Recruits Skeletons Electro Spirit Skeleton Army Witch
Royal Recruits Witch Skeletons Skeleton Army
Royal Recruits Witch
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Skeletons Witch Skeleton King
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army Witch Skeletons Electro Spirit Zap Skeleton King
Electro Spirit Zap Royal Recruits Witch Skeleton King
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Royal Recruits
Zap
Electro Spirit Zap Skeleton Barrel Witch
Witch
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Royal Recruits
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Witch
Skeleton Barrel Royal Recruits
Zap Skeleton Barrel
Zap Skeleton Barrel Witch
Zap Skeleton Barrel Royal Recruits
Zap Electro Spirit Witch
Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Zap Witch
Zap Electro Spirit Skeleton Barrel Witch
Zap
Zap Electro Spirit
Zap Skeleton Barrel Electro Spirit Royal Recruits Skeleton Army Witch
Zap Witch
Zap Skeleton Barrel Skeleton King
Zap
Royal Recruits
Zap Electro Spirit Royal Recruits Witch Skeleton King
Zap Witch
Zap Skeleton Barrel Royal Recruits Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: