My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Executioner Ice Wizard Royal Ghost Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Executioner P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard
Fireball
Executioner Ice Wizard Electro Wizard
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Executioner Ice Wizard Electro Wizard Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Ice Wizard Royal Ghost Electro Wizard Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Ice Wizard Royal Ghost

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Executioner The Log Ice Wizard
The Log
Executioner P.E.K.K.A
Ice Wizard
P.E.K.K.A
Royal Ghost
Electro Wizard
Electro Wizard
P.E.K.K.A Royal Ghost
Goblinstein

Defense Synergies 1 13

Skeletons
Executioner P.E.K.K.A The Log Ice Wizard Royal Ghost Electro Wizard
Executioner
Skeletons The Log
P.E.K.K.A
The Log Skeletons Ice Wizard Electro Wizard
The Log
P.E.K.K.A Skeletons Executioner Ice Wizard Royal Ghost Electro Wizard
Ice Wizard
Skeletons P.E.K.K.A The Log
Royal Ghost
Skeletons The Log Electro Wizard
Electro Wizard
Skeletons P.E.K.K.A The Log Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Skeletons Executioner The Log Ice Wizard Electro Wizard
P.E.K.K.A Skeletons Executioner Ice Wizard Electro Wizard
P.E.K.K.A Skeletons Ice Wizard Electro Wizard
P.E.K.K.A The Log
The Log Skeletons Executioner Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Executioner Ice Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Ice Wizard
Skeletons Ice Wizard Royal Ghost Electro Wizard
Executioner Ice Wizard Electro Wizard Skeletons The Log Royal Ghost
Executioner Ice Wizard Electro Wizard
P.E.K.K.A Skeletons The Log Ice Wizard Electro Wizard
Executioner P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Skeletons Executioner P.E.K.K.A Electro Wizard
Executioner The Log Ice Wizard Royal Ghost Electro Wizard
Executioner The Log Ice Wizard Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Executioner The Log Royal Ghost
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Executioner
Executioner Skeletons Ice Wizard Electro Wizard
P.E.K.K.A Skeletons Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Executioner
Executioner
Electro Wizard Skeletons Executioner P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Executioner The Log Ice Wizard Royal Ghost Electro Wizard
The Log
The Log
Executioner The Log
Executioner Ice Wizard
Executioner The Log
The Log Executioner Ice Wizard
The Log
Electro Wizard
The Log Electro Wizard
Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log
Executioner The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Executioner Ice Wizard
The Log Executioner Ice Wizard Royal Ghost Electro Wizard
The Log
The Log
Executioner Ice Wizard Electro Wizard
Electro Wizard
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Executioner Ice Wizard Electro Wizard
The Log
Executioner Electro Wizard
The Log Executioner
Executioner P.E.K.K.A
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Royal Ghost Electro Wizard
P.E.K.K.A

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