My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Witch Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elite Barbarians Ram Rider
Giant Snowball
Skeletons Fire Spirit Bomber Witch Ram Rider
Zap
Skeletons Fire Spirit Bomber Witch Ram Rider
Barbarian Barrel
Skeletons Fire Spirit Bomber Elite Barbarians Valkyrie Witch
The Log
Skeletons Fire Spirit Bomber Elite Barbarians Witch Ram Rider
Earthquake
Skeletons Bomber Witch
Arrows
Skeletons Fire Spirit Bomber Witch
Royal Delivery
Skeletons Fire Spirit Bomber Elite Barbarians Valkyrie Witch Mother Witch Ram Rider
Fireball
Bomber Elite Barbarians Witch Mother Witch Ram Rider
Poison
Bomber Witch Mother Witch
Lightning
Elite Barbarians Valkyrie Witch Mother Witch Ram Rider
Rocket
Elite Barbarians Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Valkyrie Mother Witch Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Bomber Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Elite Barbarians Mother Witch Ram Rider
Bomber
Elite Barbarians Valkyrie Ram Rider
Elite Barbarians
Valkyrie Fire Spirit Bomber
Valkyrie
Fire Spirit Elite Barbarians Bomber Witch Mother Witch Ram Rider
Witch
Valkyrie Ram Rider
Mother Witch
Fire Spirit Valkyrie Ram Rider
Ram Rider
Fire Spirit Bomber Valkyrie Witch Mother Witch

Defense Synergies 2 9

Skeletons
Fire Spirit Bomber Elite Barbarians Witch Ram Rider
Fire Spirit
Skeletons Valkyrie
Bomber
Skeletons Valkyrie
Elite Barbarians
Valkyrie Mother Witch Skeletons
Valkyrie
Elite Barbarians Fire Spirit Bomber Witch Mother Witch
Witch
Skeletons Valkyrie
Mother Witch
Elite Barbarians Valkyrie
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Ram Rider
Elite Barbarians Skeletons Valkyrie Witch Ram Rider
Witch Ram Rider Skeletons Fire Spirit Bomber Elite Barbarians Valkyrie
Elite Barbarians Witch Skeletons Valkyrie Ram Rider
Bomber Elite Barbarians Valkyrie
Skeletons Fire Spirit Bomber Valkyrie Mother Witch
Ram Rider Fire Spirit Witch
Valkyrie Ram Rider
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Fire Spirit Bomber Valkyrie
Valkyrie Witch Mother Witch Skeletons Bomber Ram Rider
Witch Ram Rider
Skeletons Fire Spirit Bomber Elite Barbarians Valkyrie Witch Ram Rider
Fire Spirit Bomber Valkyrie Witch
Elite Barbarians Ram Rider
Elite Barbarians Ram Rider
Skeletons Bomber Elite Barbarians Valkyrie Witch
Fire Spirit Valkyrie Bomber Elite Barbarians Witch Ram Rider
Valkyrie Witch Fire Spirit Bomber Mother Witch Ram Rider
Elite Barbarians Ram Rider
Bomber Valkyrie Fire Spirit Elite Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Elite Barbarians Witch
Bomber Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Elite Barbarians Ram Rider
Skeletons Elite Barbarians Valkyrie Witch Ram Rider
Fire Spirit Mother Witch Skeletons Witch Ram Rider
Skeletons Elite Barbarians Valkyrie Witch Ram Rider
Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Witch
Witch Skeletons
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Skeletons Valkyrie Witch Ram Rider
Bomber Valkyrie Witch
Elite Barbarians Witch Skeletons Bomber Valkyrie
Valkyrie Bomber Elite Barbarians Witch Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie
Bomber Fire Spirit Valkyrie
Mother Witch Fire Spirit Witch Ram Rider
Fire Spirit Bomber Witch
Fire Spirit Ram Rider
Ram Rider
Fire Spirit Elite Barbarians
Valkyrie Ram Rider
Fire Spirit
Fire Spirit Elite Barbarians
Elite Barbarians
Bomber Witch
Bomber
Fire Spirit Bomber
Fire Spirit Bomber Valkyrie Witch Mother Witch
Mother Witch Fire Spirit Bomber Valkyrie Witch
Witch
Witch Ram Rider
Witch Ram Rider
Elite Barbarians Fire Spirit Witch Mother Witch
Witch
Elite Barbarians
Bomber
Fire Spirit Witch
Fire Spirit Witch Ram Rider
Valkyrie
Bomber
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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