My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Bad
Synergy
RIP
Versatility
RIP
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Suspicious Bush Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Heal Spirit
The Log
Skeletons Fire Spirit Ice Spirit Heal Spirit Suspicious Bush
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Ice Spirit Heal Spirit Suspicious Bush
Royal Delivery
Skeletons Fire Spirit Ice Spirit Heal Spirit
Fireball
Suspicious Bush
Poison
Suspicious Bush
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Heal Spirit Suspicious Bush Rage Earthquake Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Spirit
Heal Spirit
Suspicious Bush
Earthquake
Rage
Goblinstein

Defense Synergies 0 5

Skeletons
Fire Spirit Ice Spirit Earthquake
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Earthquake
Heal Spirit
Suspicious Bush
Earthquake
Skeletons Ice Spirit
Rage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Skeletons Ice Spirit
Skeletons Fire Spirit
Skeletons
Earthquake
Skeletons Fire Spirit Earthquake
Fire Spirit Ice Spirit
Earthquake
Skeletons
Skeletons Fire Spirit Ice Spirit
Skeletons Earthquake
Skeletons Fire Spirit Ice Spirit Earthquake
Fire Spirit Ice Spirit Earthquake
Ice Spirit
Skeletons
Fire Spirit Ice Spirit
Earthquake Fire Spirit Ice Spirit
Fire Spirit Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeletons Ice Spirit
Skeletons
Fire Spirit Skeletons Ice Spirit
Skeletons
Skeletons Ice Spirit
Skeletons
Skeletons
Skeletons Ice Spirit
Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake
Fire Spirit Earthquake
Fire Spirit Ice Spirit
Fire Spirit Earthquake
Earthquake Fire Spirit Ice Spirit
Fire Spirit
Earthquake
Fire Spirit
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Fire Spirit Earthquake
Fire Spirit Earthquake
Earthquake
Earthquake
Earthquake Fire Spirit Ice Spirit
Earthquake
Fire Spirit
Ice Spirit
Earthquake
Ice Spirit
Earthquake
Earthquake Fire Spirit Ice Spirit
Fire Spirit
Earthquake
Ice Spirit

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