My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Miner
Giant Snowball
Skeletons Fire Spirit Spear Goblins Bats Miner
Zap
Skeletons Fire Spirit Spear Goblins Bats
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Spear Goblins
The Log
Skeletons Fire Spirit Ice Spirit Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Fire Spirit Ice Spirit Spear Goblins Bats
Royal Delivery
Skeletons Fire Spirit Ice Spirit Spear Goblins Bats Miner
Fireball
Poison
Spear Goblins Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Bats Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Spear Goblins Bats Giant Snowball Miner Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Spear Goblins

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Giant Snowball
Ice Spirit
Spear Goblins Bats Giant Snowball Miner
Spear Goblins
Miner Ice Spirit Giant Snowball
Bats
Miner Ice Spirit
Giant Snowball
Fire Spirit Ice Spirit Spear Goblins Poison Miner
Poison
Miner Giant Snowball
Miner
Fire Spirit Spear Goblins Bats Poison Ice Spirit Giant Snowball

Defense Synergies 0 20

Skeletons
Fire Spirit Ice Spirit Spear Goblins Bats Giant Snowball Poison
Fire Spirit
Skeletons Ice Spirit Spear Goblins Giant Snowball
Ice Spirit
Skeletons Fire Spirit Spear Goblins Bats Giant Snowball Poison Miner
Spear Goblins
Skeletons Fire Spirit Ice Spirit Bats Giant Snowball Poison
Bats
Skeletons Ice Spirit Spear Goblins Giant Snowball
Giant Snowball
Skeletons Fire Spirit Ice Spirit Spear Goblins Bats Poison Miner
Poison
Skeletons Ice Spirit Spear Goblins Giant Snowball
Miner
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeletons Ice Spirit Bats
Skeletons Fire Spirit Bats Giant Snowball
Skeletons Bats
Poison
Skeletons Fire Spirit Spear Goblins Bats Giant Snowball
Bats Giant Snowball Fire Spirit Ice Spirit Spear Goblins Poison
Poison
Skeletons
Skeletons Fire Spirit Ice Spirit Spear Goblins Giant Snowball Miner
Bats Poison Skeletons Spear Goblins Giant Snowball
Spear Goblins Bats Giant Snowball Poison
Skeletons Fire Spirit Ice Spirit Bats Giant Snowball
Fire Spirit Ice Spirit Bats Giant Snowball Poison
Ice Spirit Giant Snowball
Skeletons Bats Poison
Fire Spirit Ice Spirit Spear Goblins Bats Giant Snowball
Giant Snowball Poison Fire Spirit Ice Spirit Spear Goblins Bats
Fire Spirit Spear Goblins Bats Giant Snowball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Giant Snowball
Poison Giant Snowball Miner
Skeletons Ice Spirit Spear Goblins Bats
Bats
Skeletons
Fire Spirit Poison Skeletons Ice Spirit Bats Giant Snowball
Skeletons Spear Goblins Bats
Skeletons Ice Spirit Spear Goblins Bats Giant Snowball Poison
Skeletons
Bats
Giant Snowball Poison
Skeletons
Skeletons Ice Spirit Spear Goblins Bats Poison
Bats Poison Giant Snowball
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball Miner
Poison Miner
Poison
Poison Fire Spirit Giant Snowball
Poison Fire Spirit Ice Spirit Spear Goblins Bats Giant Snowball
Fire Spirit Poison
Poison Fire Spirit Ice Spirit Giant Snowball
Poison Miner Giant Snowball
Fire Spirit Bats Giant Snowball Poison
Poison Miner
Poison Fire Spirit Giant Snowball
Poison Fire Spirit Giant Snowball Miner
Poison
Giant Snowball Poison
Spear Goblins Giant Snowball Poison
Poison
Giant Snowball Poison
Bats
Fire Spirit Giant Snowball Poison
Fire Spirit Giant Snowball Poison Miner
Poison
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Fire Spirit Ice Spirit
Poison Miner Giant Snowball
Giant Snowball Poison Miner
Poison Miner
Poison Fire Spirit Bats Giant Snowball
Ice Spirit Bats Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Miner
Ice Spirit Giant Snowball Poison
Giant Snowball Poison
Fire Spirit Ice Spirit Spear Goblins Bats
Poison Fire Spirit Giant Snowball
Poison Miner
Giant Snowball Poison
Giant Snowball Poison
Ice Spirit Bats Giant Snowball Poison
Bats Giant Snowball Poison
Poison Giant Snowball Miner

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