My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Firecracker Bandit
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Bandit Electro Wizard
The Log
Skeletons Fire Spirit Firecracker Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Bandit Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Firecracker Bandit Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Knight Bandit
Knight
Firecracker Fire Spirit The Log Electro Wizard
Firecracker
Knight P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Electro Wizard Firecracker The Log
The Log
Knight P.E.K.K.A Bandit
Bandit
Fire Spirit Firecracker The Log Electro Wizard
Electro Wizard
P.E.K.K.A Knight Bandit

Defense Synergies 5 19

Skeletons
Fire Spirit Knight Firecracker P.E.K.K.A The Log Bandit Electro Wizard
Fire Spirit
Knight Skeletons Firecracker P.E.K.K.A The Log Electro Wizard
Knight
Fire Spirit Firecracker Electro Wizard Skeletons The Log
Firecracker
Knight The Log Skeletons Fire Spirit P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
The Log Skeletons Fire Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Skeletons Fire Spirit Knight Bandit Electro Wizard
Bandit
Skeletons Firecracker The Log Electro Wizard
Electro Wizard
Knight Skeletons Fire Spirit Firecracker P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Knight Firecracker The Log Bandit Electro Wizard
P.E.K.K.A Skeletons Fire Spirit Knight Bandit Electro Wizard
P.E.K.K.A Skeletons Knight Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Skeletons Fire Spirit Firecracker Bandit Electro Wizard
Electro Wizard Fire Spirit Firecracker
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Skeletons
Knight Skeletons Fire Spirit Firecracker Bandit Electro Wizard
Electro Wizard Skeletons Knight Firecracker The Log Bandit
Firecracker Electro Wizard
P.E.K.K.A Skeletons Fire Spirit Knight The Log Bandit Electro Wizard
Fire Spirit Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Skeletons Knight Firecracker P.E.K.K.A Electro Wizard
Fire Spirit Knight Firecracker The Log Bandit Electro Wizard
The Log Fire Spirit Knight Firecracker Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Knight Firecracker P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker The Log
P.E.K.K.A Bandit Skeletons Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Bandit Electro Wizard
P.E.K.K.A Skeletons Knight Bandit
Fire Spirit Firecracker Skeletons Electro Wizard
P.E.K.K.A Skeletons Knight Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Skeletons Knight Firecracker The Log Bandit
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Knight Bandit
Firecracker
Electro Wizard Skeletons Knight Firecracker P.E.K.K.A The Log
Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Knight Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker
The Log Firecracker Bandit
Fire Spirit Electro Wizard
Firecracker Knight The Log Bandit Electro Wizard
Fire Spirit Firecracker
Fire Spirit Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Fire Spirit Firecracker The Log Bandit Electro Wizard
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Fire Spirit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Fire Spirit Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Fire Spirit Bandit
Fire Spirit Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker

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