My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill
Giant Snowball
Skeletons Fire Spirit Wall Breakers Goblin Drill
Zap
Skeletons Fire Spirit Firecracker Wall Breakers Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Firecracker Wall Breakers Goblin Drill
The Log
Skeletons Fire Spirit Firecracker Wall Breakers Goblin Drill
Earthquake
Skeletons Firecracker Elixir Collector Goblin Drill
Arrows
Skeletons Fire Spirit Firecracker Wall Breakers Goblin Drill
Royal Delivery
Skeletons Fire Spirit Firecracker Wall Breakers Goblin Drill
Fireball
Firecracker Elixir Collector Wall Breakers Goblin Drill
Poison
Firecracker Elixir Collector Goblin Drill
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball Wall Breakers Rage Firecracker Goblin Drill Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Giant Snowball Wall Breakers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Giant Snowball Wall Breakers
Giant Snowball
Fire Spirit Firecracker Wall Breakers Goblin Drill
Firecracker
Giant Snowball Wall Breakers Goblin Drill
Elixir Collector
Wall Breakers
Goblin Drill Fire Spirit Giant Snowball Firecracker
Rage
Goblin Drill
Fire Spirit Wall Breakers Giant Snowball Firecracker

Defense Synergies 0 8

Skeletons
Fire Spirit Giant Snowball Firecracker
Fire Spirit
Skeletons Giant Snowball Firecracker Goblin Drill
Giant Snowball
Skeletons Fire Spirit Firecracker Goblin Drill
Firecracker
Skeletons Fire Spirit Giant Snowball
Elixir Collector
Wall Breakers
Rage
Goblin Drill
Fire Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker Goblin Drill
Skeletons Fire Spirit Giant Snowball Goblin Drill
Skeletons Firecracker Goblin Drill
Firecracker
Skeletons Fire Spirit Giant Snowball Firecracker
Giant Snowball Fire Spirit Firecracker
Skeletons Goblin Drill
Skeletons Fire Spirit Giant Snowball Firecracker
Skeletons Giant Snowball Firecracker Goblin Drill
Giant Snowball Firecracker
Goblin Drill Skeletons Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Firecracker Goblin Drill
Goblin Drill
Giant Snowball Goblin Drill
Skeletons Firecracker Goblin Drill
Fire Spirit Giant Snowball Firecracker Goblin Drill
Giant Snowball Goblin Drill Fire Spirit Firecracker
Goblin Drill
Fire Spirit Giant Snowball Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Firecracker
Skeletons
Skeletons Goblin Drill
Fire Spirit Firecracker Skeletons Giant Snowball
Skeletons
Skeletons Giant Snowball Firecracker
Skeletons Goblin Drill
Giant Snowball
Skeletons
Firecracker
Skeletons Firecracker Goblin Drill
Giant Snowball Firecracker
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Giant Snowball
Goblin Drill
Firecracker
Fire Spirit Giant Snowball Firecracker
Firecracker Fire Spirit Giant Snowball
Fire Spirit Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit Giant Snowball
Firecracker
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Goblin Drill
Firecracker
Giant Snowball
Fire Spirit Giant Snowball Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Goblin Drill
Giant Snowball Firecracker Fire Spirit
Firecracker Giant Snowball
Giant Snowball
Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit
Fire Spirit Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker
Firecracker

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