My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Barrel
Zap
Skeletons Fire Spirit Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Firecracker Goblin Barrel Electro Wizard
The Log
Skeletons Fire Spirit Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Fire Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Firecracker Goblin Barrel Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Zap Firecracker Goblin Barrel Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Zap

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Goblin Barrel
Zap
Firecracker Mirror Electro Wizard Fire Spirit Mega Knight
Firecracker
Zap Mirror Goblin Barrel Mega Knight
Mirror
Zap Goblin Barrel Firecracker
Goblin Barrel
Mirror Fire Spirit Firecracker Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Firecracker Goblin Barrel Electro Wizard

Defense Synergies 3 14

Skeletons
Fire Spirit Zap Firecracker Electro Wizard
Fire Spirit
Skeletons Zap Firecracker Electro Wizard
Zap
Mirror Electro Wizard Mega Knight Skeletons Fire Spirit Firecracker
Firecracker
Skeletons Fire Spirit Zap Mirror Electro Wizard Mega Knight
Mirror
Zap Firecracker Electro Wizard Mega Knight
Goblin Barrel
Electro Wizard
Zap Skeletons Fire Spirit Firecracker Mirror Mega Knight
Mega Knight
Zap Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Skeletons Zap Firecracker Electro Wizard Mega Knight
Mega Knight Skeletons Fire Spirit Electro Wizard
Skeletons Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Skeletons Fire Spirit Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Fire Spirit Zap Firecracker
Zap Electro Wizard Mega Knight
Skeletons
Skeletons Fire Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Firecracker Mega Knight
Zap Firecracker Electro Wizard
Mega Knight Skeletons Fire Spirit Zap Electro Wizard
Fire Spirit Mega Knight Zap Firecracker Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Electro Wizard
Fire Spirit Mega Knight Zap Firecracker Electro Wizard
Zap Fire Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fire Spirit Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
Mega Knight Skeletons Zap Electro Wizard
Mega Knight Zap Electro Wizard
Skeletons Mega Knight
Fire Spirit Firecracker Skeletons Zap Electro Wizard
Skeletons Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Skeletons Firecracker
Skeletons
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Skeletons
Firecracker Mega Knight
Electro Wizard Skeletons Zap Firecracker
Mega Knight Zap Firecracker Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Fire Spirit Zap Firecracker Mega Knight
Firecracker Fire Spirit Zap
Fire Spirit Firecracker
Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Electro Wizard
Firecracker Zap Electro Wizard
Fire Spirit Zap Firecracker
Fire Spirit Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Fire Spirit Zap Firecracker Electro Wizard Mega Knight
Fire Spirit Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Fire Spirit Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Fire Spirit Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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