My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Hog Rider Goblin Barrel Lumberjack
Zap
Skeletons Fire Spirit Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Wizard Goblin Barrel Lumberjack
The Log
Skeletons Fire Spirit Hog Rider Goblin Barrel Lumberjack
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Hog Rider Wizard Goblin Barrel Lumberjack
Fireball
Hog Rider Wizard Goblin Barrel Lumberjack
Poison
Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap The Log Goblin Barrel Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Zap The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Goblin Barrel Lumberjack
Zap
Hog Rider Fire Spirit The Log Lumberjack
Hog Rider
Fire Spirit Zap The Log Wizard Goblin Barrel Lumberjack
Wizard
Hog Rider Lumberjack
Goblin Barrel
Fire Spirit Hog Rider Lumberjack
The Log
Hog Rider Zap Lumberjack
Lumberjack
Fire Spirit Zap Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 0 12

Skeletons
Fire Spirit Zap Wizard The Log Lumberjack
Fire Spirit
Skeletons Zap The Log
Zap
Skeletons Fire Spirit The Log Lumberjack
Hog Rider
Wizard
Skeletons The Log Lumberjack
Goblin Barrel
The Log
Skeletons Fire Spirit Zap Wizard Lumberjack
Lumberjack
Skeletons Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Lumberjack Skeletons Zap The Log
Lumberjack Skeletons Fire Spirit
Lumberjack Skeletons
The Log Lumberjack
The Log Skeletons Fire Spirit Zap Lumberjack
Fire Spirit Zap Wizard
Zap The Log
Skeletons Lumberjack
Skeletons Fire Spirit Lumberjack
Skeletons Zap Wizard The Log Lumberjack
Zap Wizard
Lumberjack Skeletons Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Wizard Skeletons Lumberjack
Fire Spirit Zap Wizard The Log Lumberjack
Zap Wizard The Log Fire Spirit Lumberjack
Lumberjack
Wizard Fire Spirit The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap
Zap Wizard The Log Lumberjack
Lumberjack Skeletons Zap The Log
Lumberjack Zap The Log
Skeletons Lumberjack
Fire Spirit Wizard Skeletons Zap
Skeletons Lumberjack
Lumberjack
Zap Skeletons The Log
Skeletons
Lumberjack
Zap The Log
Skeletons Wizard Lumberjack
Wizard
Skeletons Zap The Log Lumberjack
Zap Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Lumberjack
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Wizard
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log
Wizard

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