My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Elite Barbarians Executioner Ice Wizard
The Log
Skeletons Fire Spirit Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Elite Barbarians Executioner Ice Wizard
Fireball
Elite Barbarians Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Elite Barbarians Executioner Ice Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Tornado Ice Wizard Executioner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Tornado

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Elite Barbarians
Zap
Elite Barbarians Tornado Fire Spirit Executioner Ice Wizard
Elite Barbarians
Zap Fire Spirit
Tornado
Zap Executioner Electro Giant Ice Wizard
Executioner
Tornado Zap
Electro Giant
Tornado
Ice Wizard
Zap Tornado

Defense Synergies 2 14

Skeletons
Fire Spirit Zap Elite Barbarians Tornado Executioner Ice Wizard
Fire Spirit
Skeletons Zap Tornado
Zap
Skeletons Fire Spirit Elite Barbarians Tornado Executioner Ice Wizard
Elite Barbarians
Skeletons Zap
Tornado
Executioner Ice Wizard Skeletons Fire Spirit Zap Electro Giant
Executioner
Tornado Skeletons Zap
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Zap Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians Skeletons Zap Executioner Ice Wizard
Tornado Skeletons Fire Spirit Elite Barbarians Executioner Ice Wizard
Elite Barbarians Skeletons Ice Wizard
Elite Barbarians Tornado
Tornado Skeletons Fire Spirit Zap Executioner Ice Wizard
Tornado Fire Spirit Zap Executioner Ice Wizard
Zap Electro Giant
Skeletons Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Skeletons Fire Spirit Ice Wizard
Executioner Ice Wizard Skeletons Zap Tornado Electro Giant
Executioner Zap Tornado Ice Wizard
Skeletons Fire Spirit Zap Elite Barbarians Ice Wizard
Fire Spirit Executioner Zap Tornado
Elite Barbarians
Tornado Zap Elite Barbarians Electro Giant
Skeletons Elite Barbarians Tornado Executioner
Fire Spirit Zap Elite Barbarians Tornado Executioner Ice Wizard
Zap Tornado Executioner Fire Spirit Ice Wizard
Elite Barbarians Tornado
Fire Spirit Elite Barbarians Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Electro Giant
Zap Elite Barbarians Executioner
Skeletons Zap Elite Barbarians
Zap Elite Barbarians Tornado
Skeletons Elite Barbarians Executioner
Fire Spirit Executioner Electro Giant Skeletons Zap Tornado Ice Wizard
Skeletons Elite Barbarians Ice Wizard
Elite Barbarians
Zap Skeletons Elite Barbarians Tornado
Skeletons
Elite Barbarians
Zap Elite Barbarians Tornado Electro Giant
Elite Barbarians Skeletons Executioner
Executioner Electro Giant
Elite Barbarians Electro Giant Skeletons Zap Tornado Executioner
Executioner Zap Elite Barbarians Electro Giant Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Ice Wizard
Executioner Fire Spirit Zap
Executioner Electro Giant Fire Spirit Zap Tornado Ice Wizard
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner Ice Wizard
Zap Tornado
Fire Spirit Elite Barbarians Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Fire Spirit Zap Executioner
Fire Spirit Zap Tornado Electro Giant
Tornado
Tornado
Zap
Zap Tornado Electro Giant Fire Spirit Executioner Ice Wizard
Zap Tornado Executioner Ice Wizard
Zap Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Tornado Executioner Electro Giant Ice Wizard
Zap Electro Giant
Elite Barbarians
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Tornado Executioner Ice Wizard
Executioner
Zap Executioner
Zap Tornado Electro Giant
Elite Barbarians Executioner
Zap Electro Giant Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner Electro Giant

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