My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Witch Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Flying Machine Guards Witch Lumberjack
Zap
Skeletons Flying Machine Guards Witch Goblin Giant
Barbarian Barrel
Skeletons Guards Witch Lumberjack
The Log
Skeletons Guards Witch Lumberjack
Earthquake
Skeletons Guards Witch
Arrows
Skeletons Flying Machine Guards Witch
Royal Delivery
Skeletons Flying Machine Guards Witch Lumberjack
Fireball
Flying Machine Witch Lumberjack
Poison
Flying Machine Guards Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Guards Fireball Flying Machine Lumberjack Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Guards Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Goblin Giant The Log
Flying Machine
Goblin Giant Lumberjack
Guards
The Log Lumberjack
Witch
Goblin Giant Lumberjack
Goblin Giant
Fireball Flying Machine Witch The Log Lumberjack
The Log
Fireball Guards Goblin Giant Lumberjack
Lumberjack
Flying Machine Guards Witch Goblin Giant The Log

Defense Synergies 2 15

Skeletons
Flying Machine Witch The Log Lumberjack
Fireball
Goblin Giant The Log Lumberjack
Flying Machine
Skeletons Guards The Log Lumberjack
Guards
Flying Machine Witch The Log Lumberjack
Witch
Skeletons Guards The Log Lumberjack
Goblin Giant
Fireball The Log
The Log
Fireball Skeletons Flying Machine Guards Witch Goblin Giant Lumberjack
Lumberjack
Skeletons Fireball Flying Machine Guards Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Goblin Giant The Log
Lumberjack Skeletons Flying Machine Witch The Log
Witch Lumberjack Skeletons
Witch Lumberjack Skeletons Guards
Fireball The Log Lumberjack
Fireball The Log Skeletons Flying Machine Guards Lumberjack
Fireball Flying Machine Witch
Fireball Flying Machine Goblin Giant The Log
Witch Skeletons Lumberjack
Guards Skeletons Lumberjack
Guards Witch Skeletons Fireball Flying Machine Goblin Giant The Log Lumberjack
Fireball Flying Machine Witch
Lumberjack Skeletons Fireball Flying Machine Guards Witch The Log
Fireball Guards Witch The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Skeletons Fireball Witch Lumberjack
Fireball Flying Machine Guards Witch The Log Lumberjack
Witch The Log Fireball Flying Machine Guards Lumberjack
Lumberjack
Fireball Flying Machine Guards Witch Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons Fireball Witch
Fireball Flying Machine The Log Lumberjack
Guards Lumberjack Skeletons Witch Goblin Giant The Log
Guards Lumberjack Fireball Goblin Giant The Log
Skeletons Guards Witch Goblin Giant Lumberjack
Fireball Skeletons Flying Machine Witch Goblin Giant
Guards Skeletons Fireball Flying Machine Witch Goblin Giant Lumberjack
Goblin Giant Lumberjack
Skeletons Fireball Flying Machine Witch The Log
Witch Skeletons Guards Goblin Giant
Flying Machine Guards Witch Lumberjack
Fireball Guards Goblin Giant The Log
Skeletons Fireball Guards Witch Goblin Giant Lumberjack
Fireball Flying Machine Witch
Guards Witch Skeletons Fireball Flying Machine Goblin Giant The Log Lumberjack
Fireball Flying Machine Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards The Log
Fireball Flying Machine The Log
Fireball Flying Machine Goblin Giant The Log
Fireball Flying Machine Guards The Log
Fireball The Log
Fireball Flying Machine Witch Goblin Giant
Flying Machine Witch The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball Guards Lumberjack
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Witch
Witch
Fireball The Log Flying Machine Witch
Fireball Flying Machine Witch The Log
Fireball The Log
Fireball Flying Machine Witch
Fireball Flying Machine Guards Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Flying Machine Guards Witch
Fireball Flying Machine Witch
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine Guards Witch The Log
Fireball Flying Machine Witch
Fireball Flying Machine Witch Goblin Giant The Log
Fireball

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