My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Bandit
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Inferno Tower Goblin Barrel Witch Bandit
Barbarian Barrel
Skeletons Inferno Tower Wizard Goblin Barrel Witch Bandit
The Log
Skeletons Goblin Barrel Witch Bandit
Earthquake
Skeletons Inferno Tower Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Wizard Goblin Barrel Witch Bandit
Fireball
Inferno Tower Wizard Goblin Barrel Witch Bandit
Poison
Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Bandit
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Bandit Fireball Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Bandit Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Mega Knight
Inferno Tower
Wizard
Bandit Mega Knight
Goblin Barrel
Bandit Mega Knight
Witch
Bandit Mega Knight
Bandit
Wizard Goblin Barrel Witch Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel Witch Bandit

Defense Synergies 0 14

Skeletons
Inferno Tower Wizard Witch Bandit
Fireball
Inferno Tower Bandit Mega Knight
Inferno Tower
Skeletons Fireball Bandit Mega Knight
Wizard
Skeletons Bandit Mega Knight
Goblin Barrel
Witch
Skeletons Bandit Mega Knight
Bandit
Skeletons Fireball Inferno Tower Wizard Witch Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Skeletons Witch Bandit Mega Knight
Inferno Tower Witch Mega Knight Skeletons Bandit
Inferno Tower Witch Skeletons Bandit Mega Knight
Fireball Mega Knight
Fireball Skeletons Bandit Mega Knight
Inferno Tower Fireball Wizard Witch
Fireball Inferno Tower Bandit Mega Knight
Inferno Tower Witch Skeletons
Skeletons Inferno Tower Bandit Mega Knight
Witch Skeletons Fireball Wizard Bandit Mega Knight
Inferno Tower Fireball Wizard Witch
Inferno Tower Mega Knight Skeletons Fireball Wizard Witch Bandit
Fireball Wizard Mega Knight Witch
Inferno Tower Bandit Mega Knight
Inferno Tower Fireball Bandit Mega Knight
Wizard Mega Knight Skeletons Fireball Inferno Tower Witch
Fireball Mega Knight Wizard Witch Bandit
Wizard Witch Fireball Bandit Mega Knight
Inferno Tower
Wizard Mega Knight Fireball Witch Bandit
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Inferno Tower Witch Bandit
Fireball Bandit Wizard Mega Knight
Bandit Mega Knight Skeletons Inferno Tower Witch
Mega Knight Fireball Inferno Tower Bandit
Inferno Tower Skeletons Witch Bandit Mega Knight
Fireball Wizard Skeletons Witch
Skeletons Fireball Inferno Tower Witch Bandit
Inferno Tower Mega Knight
Mega Knight Skeletons Fireball Inferno Tower Witch Bandit
Inferno Tower Witch Skeletons
Mega Knight Inferno Tower Witch
Mega Knight Fireball
Mega Knight Skeletons Fireball Inferno Tower Wizard Witch Bandit
Wizard Fireball Witch Mega Knight
Inferno Tower Witch Skeletons Fireball
Mega Knight Fireball Inferno Tower Wizard Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit Mega Knight
Fireball
Fireball Wizard Bandit Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit Mega Knight
Fireball Bandit
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Bandit Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch Bandit
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Bandit Mega Knight
Fireball Wizard Mega Knight

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