My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Witch Balloon Inferno Dragon
Zap
Skeletons Witch Balloon Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Witch
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Witch Balloon P.E.K.K.A Inferno Dragon
Fireball
Witch Balloon Inferno Dragon
Poison
Witch Balloon
Lightning
Valkyrie Witch Balloon Inferno Dragon Goblinstein
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Valkyrie Inferno Dragon Witch Balloon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Valkyrie Inferno Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Valkyrie
Balloon Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
Balloon
Valkyrie
P.E.K.K.A
Valkyrie Witch
Inferno Dragon
Goblinstein

Defense Synergies 0 6

Skeletons
Witch P.E.K.K.A Inferno Dragon
Fireball
Valkyrie
Valkyrie
Fireball Witch P.E.K.K.A
Witch
Skeletons Valkyrie
Balloon
P.E.K.K.A
Skeletons Valkyrie
Inferno Dragon
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
P.E.K.K.A Inferno Dragon Skeletons Valkyrie Witch
Witch P.E.K.K.A Skeletons Valkyrie Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Skeletons Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Skeletons Valkyrie
Inferno Dragon Fireball Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Skeletons
Skeletons Valkyrie
Valkyrie Witch Skeletons Fireball
Inferno Dragon Fireball Witch
P.E.K.K.A Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A Inferno Dragon
Skeletons Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Witch
Valkyrie Witch Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Fireball Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Witch P.E.K.K.A
Fireball Valkyrie Inferno Dragon
P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Skeletons Valkyrie Witch Inferno Dragon
Fireball Skeletons Witch
P.E.K.K.A Skeletons Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Skeletons Fireball Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Skeletons Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Skeletons Fireball Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie Fireball Witch P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A Inferno Dragon
Fireball

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