My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Miner
Giant Snowball
Skeletons Minion Horde Miner
Zap
Skeletons Firecracker Minion Horde
Barbarian Barrel
Skeletons Firecracker Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Minion Horde
Royal Delivery
Skeletons Firecracker Minion Horde Wizard Miner
Fireball
Firecracker Minion Horde Wizard
Poison
Firecracker Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Firecracker Miner Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner Mega Knight
Minion Horde
Rage Miner Mega Knight
Wizard
Rage Miner Mega Knight
Rage
Minion Horde Wizard
The Log
Miner Mega Knight
Miner
Firecracker Minion Horde Wizard The Log Mega Knight
Mega Knight
Minion Horde Firecracker Wizard The Log Miner

Defense Synergies 1 11

Skeletons
Firecracker Minion Horde Wizard The Log
Firecracker
The Log Skeletons Mega Knight
Minion Horde
Skeletons The Log
Wizard
Skeletons The Log Mega Knight
Rage
The Log
Firecracker Skeletons Minion Horde Wizard Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard The Log
Minion Horde Skeletons Firecracker The Log Mega Knight
Minion Horde Mega Knight Skeletons
Minion Horde Skeletons Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Mega Knight
Minion Horde Firecracker Wizard
The Log Mega Knight
Minion Horde Skeletons
Skeletons Firecracker Minion Horde Miner Mega Knight
Minion Horde Skeletons Firecracker Wizard The Log Mega Knight
Minion Horde Firecracker Wizard
Minion Horde Mega Knight Skeletons Wizard The Log
Wizard Mega Knight Firecracker Minion Horde The Log
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Wizard Mega Knight Skeletons Firecracker
Mega Knight Firecracker Minion Horde Wizard The Log
Wizard The Log Firecracker Mega Knight
Wizard Mega Knight Firecracker Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker Wizard The Log Miner Mega Knight
Mega Knight Skeletons Minion Horde The Log
Mega Knight Minion Horde The Log
Skeletons Minion Horde Mega Knight
Firecracker Wizard Skeletons Minion Horde
Skeletons Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight Skeletons Firecracker The Log
Skeletons Minion Horde
Mega Knight Minion Horde
Mega Knight The Log
Mega Knight Skeletons Minion Horde Wizard
Wizard Firecracker Minion Horde Mega Knight
Skeletons Firecracker Minion Horde The Log
Mega Knight Firecracker Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde The Log
Firecracker The Log Miner
Minion Horde The Log Miner
Firecracker The Log
Wizard Firecracker Minion Horde The Log Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Miner Firecracker Wizard
Minion Horde
Firecracker Miner Minion Horde Wizard The Log
Firecracker Wizard
Firecracker The Log Miner
Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log Mega Knight
Minion Horde
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Miner Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Minion Horde The Log
Firecracker The Log Wizard Mega Knight
Minion Horde
Firecracker The Log Miner Wizard
Wizard The Log Miner Mega Knight
Miner Firecracker The Log
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Miner Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard The Log
Minion Horde
Firecracker Wizard
The Log
Miner Firecracker Minion Horde Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde The Log
Firecracker
Firecracker The Log Miner Mega Knight
Firecracker Wizard Mega Knight

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