My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Bowler Fisherman Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Fisherman Ram Rider
Giant Snowball
Skeletons Fisherman Ram Rider
Zap
Skeletons Firecracker Prince Fisherman Ram Rider
Barbarian Barrel
Skeletons Firecracker Electro Wizard
The Log
Skeletons Firecracker Prince Fisherman Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Prince Bowler Fisherman Electro Wizard Ram Rider
Fireball
Firecracker Bowler Fisherman Electro Wizard Ram Rider
Poison
Firecracker Fisherman Electro Wizard
Lightning
Prince Bowler Fisherman Electro Wizard Ram Rider
Rocket
Prince Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Fisherman Electro Wizard Prince Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Fisherman

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Prince Bowler Fisherman Ram Rider
Prince
Firecracker Bowler The Log Electro Wizard Ram Rider
Bowler
Firecracker Prince The Log Fisherman Electro Wizard Ram Rider
The Log
Prince Bowler Fisherman Ram Rider
Fisherman
Firecracker Bowler The Log Ram Rider
Electro Wizard
Prince Bowler Ram Rider
Ram Rider
Firecracker Prince Bowler The Log Fisherman Electro Wizard

Defense Synergies 4 18

Skeletons
Fisherman Firecracker Prince Bowler The Log Electro Wizard Ram Rider
Firecracker
The Log Skeletons Prince Fisherman Electro Wizard
Prince
The Log Skeletons Firecracker Bowler Fisherman Electro Wizard
Bowler
The Log Skeletons Prince Electro Wizard
The Log
Firecracker Prince Bowler Skeletons Fisherman Electro Wizard Ram Rider
Fisherman
Skeletons Firecracker Prince The Log Ram Rider
Electro Wizard
Skeletons Firecracker Prince Bowler The Log Ram Rider
Ram Rider
Skeletons The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker The Log Electro Wizard Ram Rider
Skeletons Firecracker Prince The Log Fisherman Electro Wizard Ram Rider
Prince Bowler Fisherman Ram Rider Skeletons Electro Wizard
Prince Skeletons Firecracker Bowler Fisherman Electro Wizard Ram Rider
Firecracker Prince Bowler The Log
Bowler The Log Skeletons Firecracker Electro Wizard
Electro Wizard Ram Rider Firecracker
Bowler The Log Electro Wizard Ram Rider
Skeletons Prince Fisherman
Skeletons Firecracker Prince Bowler Fisherman Electro Wizard
Electro Wizard Skeletons Firecracker Bowler The Log Fisherman Ram Rider
Firecracker Electro Wizard Ram Rider
Prince Bowler Skeletons The Log Electro Wizard Ram Rider
Bowler Firecracker Prince The Log Electro Wizard
Prince Electro Wizard Ram Rider
Prince Bowler The Log Fisherman Electro Wizard Ram Rider
Skeletons Firecracker Prince Bowler Fisherman Electro Wizard
Firecracker Prince Bowler The Log Fisherman Electro Wizard Ram Rider
The Log Firecracker Bowler Fisherman Electro Wizard Ram Rider
Prince Fisherman Electro Wizard Ram Rider
Bowler Firecracker Prince The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Bowler Fisherman Electro Wizard
Electro Wizard Firecracker Prince Bowler The Log Fisherman
Skeletons Prince Bowler The Log Fisherman Electro Wizard Ram Rider
Prince Bowler The Log Fisherman Electro Wizard Ram Rider
Skeletons Prince Bowler Fisherman Ram Rider
Firecracker Skeletons Electro Wizard Ram Rider
Prince Skeletons Bowler Electro Wizard Ram Rider
Prince Fisherman
Electro Wizard Skeletons Firecracker Prince The Log
Skeletons
Prince Bowler
Prince Bowler The Log Electro Wizard
Prince Bowler Skeletons Ram Rider
Firecracker Bowler
Electro Wizard Skeletons Firecracker Prince Bowler The Log Fisherman
Bowler Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log Fisherman Electro Wizard Ram Rider
The Log
Firecracker Prince The Log
Firecracker Bowler The Log
Firecracker Ram Rider
Firecracker Bowler The Log
The Log Firecracker Bowler Ram Rider
The Log Firecracker Fisherman Ram Rider
Prince Bowler Fisherman Electro Wizard
Firecracker Prince Bowler The Log Fisherman Electro Wizard Ram Rider
Firecracker
Firecracker Bowler The Log Fisherman
Firecracker Fisherman
Firecracker Prince The Log Fisherman
Firecracker Bowler The Log
Firecracker Bowler The Log
Fisherman
Firecracker Prince Bowler The Log Fisherman Electro Wizard
Firecracker Bowler The Log
Prince Bowler The Log
Prince Bowler The Log Fisherman
The Log
Firecracker The Log Bowler
Fisherman
Firecracker The Log Bowler Fisherman Electro Wizard Ram Rider
Prince Bowler The Log Fisherman Ram Rider
Firecracker The Log Fisherman
Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
The Log
Firecracker Electro Wizard
Prince
Firecracker Bowler The Log
Electro Wizard Prince
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Prince Bowler Electro Wizard
The Log Firecracker Bowler
Firecracker Prince
Firecracker Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Bowler The Log Electro Wizard
Prince
Firecracker Bowler

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