My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rascals Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Dart Goblin Skeleton Army
Zap
Skeletons Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Skeletons Firecracker Rascals Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Skeletons Firecracker Rascals Dart Goblin Skeleton Army
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Rascals Dart Goblin Skeleton Army
Royal Delivery
Skeletons Firecracker Rascals Dart Goblin Valkyrie Wizard Skeleton Army
Fireball
Firecracker Rascals Dart Goblin Wizard Skeleton Army
Poison
Firecracker Rascals Dart Goblin Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Rascals Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Dart Goblin Skeleton Army Valkyrie Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Dart Goblin Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Rascals Dart Goblin Valkyrie Mega Knight
Rascals
Firecracker Dart Goblin
Dart Goblin
Valkyrie Firecracker Rascals Mega Knight
Valkyrie
Dart Goblin Firecracker Wizard
Wizard
Valkyrie Mega Knight
Skeleton Army
Mega Knight
Firecracker Dart Goblin Wizard

Defense Synergies 2 13

Skeletons
Dart Goblin Firecracker Wizard
Firecracker
Valkyrie Skeletons Rascals Dart Goblin Skeleton Army Mega Knight
Rascals
Firecracker Dart Goblin
Dart Goblin
Skeletons Firecracker Rascals Valkyrie Skeleton Army Mega Knight
Valkyrie
Firecracker Dart Goblin Wizard
Wizard
Skeletons Valkyrie Skeleton Army Mega Knight
Skeleton Army
Firecracker Dart Goblin Wizard
Mega Knight
Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Wizard
Skeleton Army Skeletons Firecracker Rascals Dart Goblin Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Rascals Dart Goblin Valkyrie
Skeleton Army Skeletons Firecracker Rascals Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Rascals Dart Goblin Valkyrie Mega Knight
Dart Goblin Firecracker Rascals Wizard
Rascals Dart Goblin Valkyrie Mega Knight
Skeletons Rascals Skeleton Army
Skeleton Army Skeletons Firecracker Rascals Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Skeleton Army Skeletons Firecracker Rascals Wizard Mega Knight
Firecracker Rascals Dart Goblin Wizard
Skeleton Army Mega Knight Skeletons Rascals Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Rascals Dart Goblin
Skeleton Army Rascals Mega Knight
Skeleton Army Rascals Mega Knight
Wizard Mega Knight Skeletons Firecracker Rascals Valkyrie Skeleton Army
Valkyrie Mega Knight Firecracker Rascals Dart Goblin Wizard Skeleton Army
Valkyrie Wizard Firecracker Rascals Dart Goblin Mega Knight
Dart Goblin
Rascals Valkyrie Wizard Skeleton Army Mega Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army Mega Knight Skeletons
Firecracker Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Skeletons Rascals Valkyrie
Valkyrie Skeleton Army Mega Knight Rascals
Skeletons Rascals Valkyrie Skeleton Army Mega Knight
Firecracker Wizard Skeletons Rascals Dart Goblin
Rascals Skeleton Army Skeletons Dart Goblin Valkyrie
Mega Knight Rascals Valkyrie Skeleton Army
Mega Knight Skeletons Firecracker Valkyrie Skeleton Army
Skeletons Dart Goblin Skeleton Army
Mega Knight Rascals Dart Goblin Valkyrie
Skeleton Army Mega Knight Valkyrie
Rascals Skeleton Army Mega Knight Skeletons Valkyrie Wizard
Wizard Firecracker Rascals Dart Goblin Valkyrie Skeleton Army Mega Knight
Rascals Skeleton Army Skeletons Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Firecracker Rascals Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Dart Goblin Valkyrie
Firecracker Dart Goblin
Dart Goblin
Firecracker Rascals Dart Goblin Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Wizard Mega Knight
Firecracker Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Wizard
Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Dart Goblin Skeleton Army
Firecracker Dart Goblin Wizard
Firecracker Rascals Dart Goblin Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Mega Knight
Firecracker Rascals Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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