My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rascals Suspicious Bush Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Firecracker Mortar Barbarians Rascals
The Log
Skeletons Firecracker Barbarians Rascals Suspicious Bush
Earthquake
Skeletons Firecracker Mortar Barbarians
Arrows
Skeletons Firecracker Rascals Suspicious Bush
Royal Delivery
Skeletons Firecracker Barbarians Rascals
Fireball
Firecracker Mortar Barbarians Rascals Suspicious Bush
Poison
Firecracker Mortar Barbarians Rascals Suspicious Bush
Lightning
Mortar Monk
Rocket
Mortar Barbarians Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Firecracker Royal Delivery Mortar Barbarians Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Firecracker Royal Delivery

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mortar Rascals Monk
Royal Delivery
Mortar
Firecracker
Barbarians
Rascals
Firecracker
Suspicious Bush
Monk
Firecracker

Defense Synergies 0 10

Skeletons
Firecracker Royal Delivery Mortar Monk
Firecracker
Skeletons Royal Delivery Mortar Rascals
Royal Delivery
Skeletons Firecracker Mortar Barbarians Rascals
Mortar
Skeletons Firecracker Royal Delivery
Barbarians
Royal Delivery
Rascals
Firecracker Royal Delivery
Suspicious Bush
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
Barbarians Skeletons Firecracker Royal Delivery Mortar Rascals Monk
Mortar Barbarians Skeletons Royal Delivery Rascals
Barbarians Skeletons Firecracker Mortar Rascals Monk
Firecracker Royal Delivery Barbarians Monk
Royal Delivery Skeletons Firecracker Rascals
Firecracker Royal Delivery Mortar Rascals
Barbarians Rascals Monk
Barbarians Skeletons Mortar Rascals
Skeletons Firecracker Royal Delivery Barbarians Rascals
Barbarians Skeletons Firecracker Royal Delivery Rascals
Firecracker Royal Delivery Rascals
Mortar Barbarians Skeletons Royal Delivery Rascals
Firecracker Royal Delivery Mortar Barbarians Rascals
Barbarians Mortar Rascals
Barbarians Monk Royal Delivery Mortar Rascals
Barbarians Skeletons Firecracker Royal Delivery Mortar Rascals
Royal Delivery Mortar Firecracker Barbarians Rascals
Royal Delivery Mortar Firecracker Barbarians Rascals
Barbarians Mortar
Rascals Firecracker Royal Delivery Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Skeletons Royal Delivery
Royal Delivery Firecracker Mortar Monk
Royal Delivery Barbarians Skeletons Rascals
Royal Delivery Barbarians Rascals Monk
Barbarians Skeletons Royal Delivery Rascals
Firecracker Royal Delivery Skeletons Rascals Monk
Royal Delivery Rascals Skeletons Barbarians
Royal Delivery Barbarians Rascals
Royal Delivery Skeletons Firecracker Mortar Barbarians Monk
Skeletons Royal Delivery Barbarians
Barbarians Rascals
Monk Royal Delivery Barbarians
Royal Delivery Barbarians Rascals Skeletons
Firecracker Barbarians Rascals
Barbarians Rascals Skeletons Firecracker Royal Delivery Mortar Monk
Firecracker Royal Delivery Barbarians Rascals
Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rascals Monk
Firecracker Mortar Monk
Firecracker Barbarians Rascals
Firecracker Mortar
Firecracker Monk
Firecracker Mortar
Firecracker
Monk Firecracker Mortar
Firecracker Monk Mortar
Monk Firecracker
Firecracker Mortar
Firecracker Mortar Monk
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Monk Mortar
Firecracker Mortar Monk
Firecracker Mortar Monk
Monk
Monk
Mortar Barbarians Monk
Firecracker Mortar
Firecracker Mortar Monk
Mortar Monk
Firecracker Mortar
Firecracker
Firecracker
Mortar
Firecracker Monk
Firecracker Monk
Barbarians
Firecracker Monk
Firecracker Rascals
Firecracker Mortar
Monk
Firecracker
Firecracker Rascals
Firecracker
Firecracker Mortar Monk
Firecracker Mortar Monk

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