My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Hogs
Giant Snowball
Skeletons Royal Hogs Baby Dragon Lumberjack
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Royal Hogs Electro Wizard Lumberjack
The Log
Skeletons Firecracker Elite Barbarians Royal Hogs Lumberjack
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Royal Hogs
Royal Delivery
Skeletons Firecracker Elite Barbarians Royal Hogs Baby Dragon Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Royal Hogs Baby Dragon Electro Wizard Lumberjack
Poison
Firecracker Royal Hogs Electro Wizard
Lightning
Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Baby Dragon Electro Wizard Lumberjack Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Firecracker Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Royal Hogs Baby Dragon Lumberjack
Elite Barbarians
Rage Firecracker Lumberjack
Royal Hogs
Firecracker Electro Wizard Lumberjack
Rage
Elite Barbarians Electro Wizard
Baby Dragon
Firecracker Electro Wizard Lumberjack
Electro Wizard
Royal Hogs Rage Baby Dragon Lumberjack
Lumberjack
Firecracker Elite Barbarians Royal Hogs Baby Dragon Electro Wizard

Defense Synergies 0 10

Skeletons
Firecracker Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Firecracker
Skeletons Baby Dragon Electro Wizard Lumberjack
Elite Barbarians
Skeletons
Royal Hogs
Rage
Baby Dragon
Skeletons Firecracker Lumberjack
Electro Wizard
Skeletons Firecracker Lumberjack
Lumberjack
Skeletons Firecracker Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Wizard
Elite Barbarians Lumberjack Skeletons Firecracker Electro Wizard
Lumberjack Skeletons Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Skeletons Firecracker Electro Wizard
Firecracker Elite Barbarians Lumberjack
Skeletons Firecracker Baby Dragon Electro Wizard Lumberjack
Electro Wizard Firecracker Baby Dragon
Baby Dragon Electro Wizard
Skeletons Elite Barbarians Lumberjack
Elite Barbarians Skeletons Firecracker Electro Wizard Lumberjack
Electro Wizard Skeletons Firecracker Baby Dragon Lumberjack
Firecracker Baby Dragon Electro Wizard
Lumberjack Skeletons Elite Barbarians Electro Wizard
Firecracker Baby Dragon Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeletons Firecracker Elite Barbarians Electro Wizard Lumberjack
Firecracker Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Baby Dragon Firecracker Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Firecracker Elite Barbarians Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Elite Barbarians Electro Wizard
Electro Wizard Firecracker Elite Barbarians Baby Dragon Lumberjack
Lumberjack Skeletons Elite Barbarians Electro Wizard
Lumberjack Elite Barbarians Electro Wizard
Skeletons Elite Barbarians Lumberjack
Firecracker Skeletons Baby Dragon Electro Wizard
Skeletons Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Electro Wizard Skeletons Firecracker Elite Barbarians Baby Dragon
Skeletons
Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Lumberjack
Firecracker Baby Dragon
Elite Barbarians Electro Wizard Skeletons Firecracker Baby Dragon Lumberjack
Firecracker Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Elite Barbarians Electro Wizard Lumberjack
Firecracker Electro Wizard
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Baby Dragon
Elite Barbarians Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Electro Wizard Lumberjack
Firecracker Baby Dragon
Firecracker Elite Barbarians
Firecracker Elite Barbarians Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Electro Wizard
Firecracker

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