My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Tombstone Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Giant Skeleton
Giant Snowball
Skeletons Goblin Gang Tombstone
Zap
Skeletons Goblin Gang Tombstone
Barbarian Barrel
Skeletons Goblin Gang Tesla Tombstone Giant Skeleton
The Log
Skeletons Goblin Gang Tombstone Giant Skeleton
Earthquake
Skeletons Goblin Gang Tesla Tombstone
Arrows
Skeletons Goblin Gang Tombstone
Royal Delivery
Skeletons Goblin Gang Giant Skeleton
Fireball
Goblin Gang Tesla Tombstone
Poison
Goblin Gang Tombstone
Lightning
Tesla Tombstone Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Tombstone Void Tesla Fireball Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Gang Tombstone Void

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Giant Skeleton
Tesla
Tombstone
Fireball
Archer Queen
Void
Giant Skeleton
Goblin Gang Archer Queen
Archer Queen
Fireball Giant Skeleton

Defense Synergies 2 9

Skeletons
Tesla Tombstone Giant Skeleton Archer Queen
Goblin Gang
Tesla Tombstone Giant Skeleton Archer Queen
Tesla
Skeletons Goblin Gang Fireball
Tombstone
Skeletons Goblin Gang Fireball Archer Queen
Fireball
Tesla Tombstone
Void
Giant Skeleton
Skeletons Goblin Gang
Archer Queen
Skeletons Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Fireball Void
Skeletons Goblin Gang Tesla Tombstone
Goblin Gang Tesla Skeletons Tombstone Void Giant Skeleton
Tesla Skeletons Goblin Gang Tombstone
Tombstone Fireball Giant Skeleton
Goblin Gang Fireball Skeletons Tesla
Tesla Goblin Gang Tombstone Fireball Void
Tesla Fireball Void Giant Skeleton
Tesla Skeletons Goblin Gang Tombstone Archer Queen
Goblin Gang Skeletons Tesla Giant Skeleton
Goblin Gang Skeletons Tesla Tombstone Fireball Giant Skeleton
Tesla Goblin Gang Fireball
Tesla Tombstone Skeletons Goblin Gang Fireball Giant Skeleton
Fireball Goblin Gang Tesla Tombstone
Goblin Gang Tesla Tombstone
Goblin Gang Tesla Fireball
Tesla Skeletons Goblin Gang Tombstone Fireball
Tesla Tombstone Fireball Goblin Gang
Tesla Tombstone Fireball Giant Skeleton
Tesla
Goblin Gang Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Tombstone Fireball Void Giant Skeleton
Fireball Void Goblin Gang Tesla
Goblin Gang Tombstone Giant Skeleton Skeletons
Goblin Gang Giant Skeleton Tesla Fireball
Giant Skeleton Skeletons Goblin Gang Tesla Tombstone
Fireball Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Tesla Tombstone Fireball Void Giant Skeleton
Giant Skeleton Tesla
Void Giant Skeleton Skeletons Tombstone Fireball
Skeletons Goblin Gang Tesla Tombstone
Tesla Tombstone Giant Skeleton
Fireball Void Giant Skeleton Archer Queen
Giant Skeleton Skeletons Goblin Gang Tesla Tombstone Fireball
Tesla Fireball
Goblin Gang Tesla Tombstone Skeletons Fireball Giant Skeleton Archer Queen
Tesla Fireball Giant Skeleton Archer Queen
Tombstone Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Giant Skeleton
Fireball Void
Fireball Void Giant Skeleton
Fireball Void Giant Skeleton
Fireball
Fireball
Fireball
Fireball Void
Goblin Gang Fireball Void
Void Fireball
Fireball Void Archer Queen
Fireball Void
Fireball Void
Fireball
Fireball
Fireball
Fireball
Void Fireball
Fireball Void
Fireball Void Giant Skeleton
Fireball Void
Void
Fireball Void
Fireball
Fireball Void
Fireball Void
Fireball Void
Fireball Void
Fireball Void
Fireball Void
Void Fireball
Void Fireball
Giant Skeleton
Fireball
Goblin Gang Tombstone Fireball Void
Fireball Archer Queen
Fireball
Fireball Void Goblin Gang
Fireball
Void Fireball Giant Skeleton Archer Queen
Archer Queen
Goblin Gang Fireball Giant Skeleton Archer Queen
Fireball Void Archer Queen
Void Fireball Giant Skeleton Archer Queen
Fireball Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: