My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Inferno Dragon Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Phoenix
Giant Snowball
Skeletons Goblins Inferno Dragon
Zap
Skeletons Goblins Inferno Dragon
Barbarian Barrel
Skeletons Goblins Goblin Cage
The Log
Skeletons Goblins Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Goblin Cage Inferno Dragon
Fireball
Goblin Cage Inferno Dragon
Poison
Goblin Cage Phoenix
Lightning
Goblin Cage Inferno Dragon Phoenix Goblinstein
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Arrows Goblin Cage Inferno Dragon Phoenix Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Arrows

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Phoenix
Goblin Cage
The Log
The Log
Goblin Cage
Inferno Dragon
Phoenix
Arrows
Goblinstein

Defense Synergies 1 11

Skeletons
Goblin Cage The Log Inferno Dragon Phoenix
Goblins
Goblin Cage The Log Phoenix
Arrows
Phoenix
Goblin Cage
Skeletons Goblins The Log Inferno Dragon Phoenix
The Log
Skeletons Goblins Goblin Cage Inferno Dragon
Inferno Dragon
Skeletons Goblin Cage The Log
Phoenix
Skeletons Goblins Arrows Goblin Cage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Inferno Dragon Skeletons Goblins Goblin Cage The Log Phoenix
Goblin Cage Skeletons Goblins Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Goblins Phoenix
Arrows Goblin Cage The Log
Arrows The Log Skeletons Goblins
Inferno Dragon Arrows Goblin Cage Phoenix
Arrows Goblin Cage The Log Phoenix
Inferno Dragon Skeletons Goblins Goblin Cage Phoenix
Skeletons Goblins Phoenix
Goblins Skeletons Arrows The Log
Arrows Inferno Dragon Phoenix
Goblin Cage Skeletons The Log
Goblins Arrows Goblin Cage The Log
Inferno Dragon Goblin Cage Phoenix
Goblin Cage The Log Inferno Dragon
Skeletons Goblins Arrows Goblin Cage
Arrows Goblin Cage Goblins The Log
Arrows Goblin Cage The Log Inferno Dragon
Goblin Cage Inferno Dragon Phoenix
Goblins Arrows The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Goblin Cage
Arrows The Log Inferno Dragon Phoenix
Skeletons Goblins Goblin Cage The Log
Goblin Cage The Log Phoenix
Skeletons Goblin Cage Inferno Dragon Phoenix
Arrows Skeletons
Skeletons Goblins Goblin Cage Phoenix
Goblin Cage Inferno Dragon Phoenix
Goblin Cage Skeletons Goblins The Log Inferno Dragon Phoenix
Skeletons Goblin Cage Inferno Dragon Phoenix
Inferno Dragon Goblin Cage Phoenix
Arrows Goblin Cage The Log Phoenix
Skeletons Goblin Cage
Goblin Cage
Phoenix Skeletons Goblins Goblin Cage The Log Inferno Dragon
Arrows Goblin Cage The Log Inferno Dragon Phoenix
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblins
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows
The Log
The Log
Inferno Dragon

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