My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Goblins Dart Goblin Battle Ram Witch Lumberjack
Zap
Skeletons Goblins Dart Goblin Battle Ram Witch
Barbarian Barrel
Skeletons Goblins Knight Dart Goblin Battle Ram Witch Lumberjack
The Log
Skeletons Goblins Dart Goblin Battle Ram Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Goblins Dart Goblin Witch
Royal Delivery
Skeletons Goblins Knight Dart Goblin Battle Ram Witch Lumberjack
Fireball
Dart Goblin Battle Ram Witch Lumberjack
Poison
Dart Goblin Witch
Lightning
Knight Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Knight Dart Goblin Fireball Battle Ram Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Knight Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Battle Ram
Knight
Dart Goblin Battle Ram Fireball Witch Lumberjack
Dart Goblin
Knight Battle Ram
Fireball
Knight Battle Ram
Battle Ram
Knight Goblins Dart Goblin Fireball Witch Lumberjack
Witch
Knight Battle Ram Lumberjack
Lumberjack
Knight Battle Ram Witch

Defense Synergies 2 11

Skeletons
Dart Goblin Knight Witch Lumberjack
Goblins
Knight Dart Goblin
Knight
Dart Goblin Skeletons Goblins Fireball Witch Lumberjack
Dart Goblin
Skeletons Knight Goblins Lumberjack
Fireball
Knight Lumberjack
Battle Ram
Witch
Skeletons Knight Lumberjack
Lumberjack
Skeletons Knight Dart Goblin Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball
Lumberjack Skeletons Goblins Knight Dart Goblin Witch
Witch Lumberjack Skeletons Goblins Knight Dart Goblin
Witch Lumberjack Skeletons Goblins Knight Dart Goblin
Fireball Lumberjack
Fireball Skeletons Goblins Dart Goblin Lumberjack
Dart Goblin Fireball Witch
Dart Goblin Fireball
Witch Skeletons Goblins Lumberjack
Knight Skeletons Goblins Dart Goblin Lumberjack
Goblins Dart Goblin Witch Skeletons Knight Fireball Lumberjack
Dart Goblin Fireball Witch
Lumberjack Skeletons Knight Fireball Witch
Fireball Goblins Dart Goblin Witch Lumberjack
Knight Lumberjack
Fireball Lumberjack
Skeletons Goblins Knight Fireball Witch Lumberjack
Fireball Goblins Knight Dart Goblin Witch Lumberjack
Witch Knight Dart Goblin Fireball Lumberjack
Dart Goblin Lumberjack
Goblins Knight Dart Goblin Fireball Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Goblins Fireball Witch
Fireball Knight Lumberjack
Lumberjack Skeletons Goblins Knight Witch
Lumberjack Knight Fireball
Skeletons Knight Witch Lumberjack
Fireball Skeletons Dart Goblin Witch
Skeletons Goblins Knight Dart Goblin Fireball Witch Lumberjack
Knight Lumberjack
Skeletons Goblins Knight Fireball Witch
Witch Skeletons Dart Goblin
Knight Dart Goblin Witch Lumberjack
Fireball
Skeletons Knight Fireball Witch Lumberjack
Dart Goblin Fireball Witch
Witch Skeletons Goblins Knight Dart Goblin Fireball Lumberjack
Dart Goblin Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball
Fireball Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Goblins Fireball Lumberjack
Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Knight Dart Goblin Lumberjack
Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Fireball Dart Goblin

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