My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Skeleton Army Clone
Giant Snowball
Skeletons Goblins Spear Goblins Minions Skeleton Army Clone
Zap
Skeletons Goblins Spear Goblins Minions Skeleton Army Clone
Barbarian Barrel
Skeletons Goblins Spear Goblins Skeleton Army Clone
The Log
Skeletons Goblins Spear Goblins Skeleton Army Clone
Earthquake
Skeletons Spear Goblins Skeleton Army Clone
Arrows
Skeletons Goblins Spear Goblins Minions Skeleton Army Clone
Royal Delivery
Skeletons Goblins Spear Goblins Minions Skeleton Army Clone
Fireball
Minions Skeleton Army Clone
Poison
Spear Goblins Minions Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Clone Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblins Spear Goblins Minions Skeleton Army Clone Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Goblins Spear Goblins

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Spear Goblins
Minions
Clone
Mirror
Skeleton Army Poison
Skeleton Army
Clone Mirror
Clone
Skeleton Army Minions
Poison
Mirror

Defense Synergies 1 8

Skeletons
Spear Goblins Minions Poison
Goblins
Poison
Spear Goblins
Skeletons Minions Skeleton Army Poison
Minions
Skeletons Spear Goblins
Mirror
Skeleton Army Poison
Skeleton Army
Mirror Spear Goblins
Clone
Poison
Skeletons Goblins Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Skeleton Army Skeletons Goblins Minions
Skeleton Army Skeletons Goblins Minions
Skeleton Army Skeletons Goblins Minions
Skeleton Army Poison
Skeleton Army Skeletons Goblins Spear Goblins Minions
Minions Spear Goblins Poison
Poison
Skeletons Goblins Minions Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins
Goblins Minions Skeleton Army Poison Skeletons Spear Goblins
Minions Spear Goblins Poison
Skeleton Army Skeletons Minions
Skeleton Army Goblins Minions Poison
Skeleton Army
Skeleton Army
Skeletons Goblins Minions Skeleton Army Poison
Goblins Spear Goblins Minions Skeleton Army
Poison Spear Goblins Minions
Skeleton Army Goblins Spear Goblins Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Goblins Spear Goblins
Poison
Skeleton Army Skeletons Goblins Spear Goblins Minions
Skeleton Army
Skeletons Skeleton Army
Poison Skeletons Minions
Skeleton Army Skeletons Goblins Spear Goblins Minions
Skeleton Army
Skeletons Goblins Spear Goblins Minions Skeleton Army Poison
Skeletons Skeleton Army
Minions
Skeleton Army Poison
Skeleton Army Skeletons
Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins Minions Poison
Minions Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison
Poison Spear Goblins Minions
Poison
Poison
Poison
Goblins Minions Poison
Poison
Poison
Poison
Minions Poison
Poison
Spear Goblins Poison
Poison
Poison
Minions
Poison
Poison
Minions Poison
Poison
Poison
Poison
Poison
Poison
Poison
Poison
Minions Poison
Poison
Poison
Poison
Spear Goblins Minions Skeleton Army
Poison
Poison
Poison
Poison
Minions Poison
Poison
Poison

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