My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Miner Inferno Dragon
Giant Snowball
Skeletons Mega Minion Balloon Miner Inferno Dragon
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Balloon Miner Inferno Dragon
Fireball
Mega Minion Balloon Inferno Dragon
Poison
Mega Minion Balloon
Lightning
Ice Golem Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Barbarian Barrel Mega Minion Miner Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Barbarian Barrel Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Mega Minion Balloon Barbarian Barrel Miner
Mega Minion
Ice Golem Balloon Miner Mega Knight
Barbarian Barrel
Balloon Ice Golem Miner Mega Knight
Balloon
Ice Golem Barbarian Barrel Miner Mega Minion Mega Knight
Miner
Balloon Ice Golem Mega Minion Barbarian Barrel Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Mega Minion Barbarian Barrel Balloon Miner

Defense Synergies 1 14

Skeletons
Ice Golem Mega Minion Barbarian Barrel Inferno Dragon
Ice Golem
Mega Minion Skeletons Barbarian Barrel Inferno Dragon Mega Knight
Mega Minion
Ice Golem Skeletons Barbarian Barrel Miner Mega Knight
Barbarian Barrel
Skeletons Ice Golem Mega Minion Miner Mega Knight
Balloon
Miner
Mega Minion Barbarian Barrel Mega Knight
Inferno Dragon
Skeletons Ice Golem Mega Knight
Mega Knight
Ice Golem Mega Minion Barbarian Barrel Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Barbarian Barrel
Inferno Dragon Skeletons Mega Minion Mega Knight
Mega Knight Skeletons Mega Minion Inferno Dragon
Inferno Dragon Skeletons Mega Minion Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Skeletons Mega Minion Mega Knight
Mega Minion Inferno Dragon
Ice Golem Barbarian Barrel Mega Knight
Inferno Dragon Skeletons
Skeletons Ice Golem Barbarian Barrel Miner Mega Knight
Skeletons Ice Golem Mega Minion Barbarian Barrel Mega Knight
Mega Minion Inferno Dragon
Mega Knight Skeletons
Mega Knight Mega Minion Barbarian Barrel
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Skeletons
Mega Knight Mega Minion Barbarian Barrel
Barbarian Barrel Ice Golem Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Ice Golem Barbarian Barrel
Ice Golem Mega Minion Barbarian Barrel Miner Inferno Dragon Mega Knight
Mega Knight Skeletons Ice Golem
Mega Knight Ice Golem Barbarian Barrel
Skeletons Inferno Dragon Mega Knight
Skeletons Ice Golem
Skeletons Ice Golem Mega Minion
Mega Knight Inferno Dragon
Mega Knight Skeletons Ice Golem Mega Minion Barbarian Barrel Inferno Dragon
Skeletons Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Mega Minion
Mega Knight
Mega Knight Skeletons Ice Golem
Mega Knight
Skeletons Ice Golem Mega Minion Barbarian Barrel Inferno Dragon
Mega Knight Ice Golem Mega Minion Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Miner
Ice Golem Barbarian Barrel
Barbarian Barrel Mega Knight
Ice Golem Mega Minion
Ice Golem Barbarian Barrel
Miner
Miner Barbarian Barrel
Ice Golem Barbarian Barrel Miner
Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel
Mega Minion Barbarian Barrel Mega Knight
Barbarian Barrel Miner Mega Knight
Mega Knight
Barbarian Barrel
Ice Golem Barbarian Barrel Mega Knight
Mega Minion Inferno Dragon
Miner Barbarian Barrel
Miner Mega Knight
Miner Barbarian Barrel
Ice Golem
Mega Minion
Mega Minion
Miner Mega Knight
Mega Knight
Barbarian Barrel
Mega Minion
Barbarian Barrel
Miner Mega Minion Mega Knight
Ice Golem
Mega Minion Mega Knight
Barbarian Barrel Miner Mega Knight

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