My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Tesla X-Bow Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Tesla X-Bow Royal Ghost Electro Wizard
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Royal Ghost Electro Wizard
Fireball
Archers Tesla X-Bow Electro Wizard
Poison
Archers X-Bow Electro Wizard
Lightning
Tesla X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Archers Royal Ghost Tesla Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Archers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers X-Bow Royal Ghost
Archers
Ice Spirit X-Bow Royal Ghost
Tesla
X-Bow
The Log Ice Spirit Archers
The Log
X-Bow
Royal Ghost
Ice Spirit Archers Electro Wizard
Electro Wizard
Royal Ghost

Defense Synergies 6 19

Skeletons
Tesla X-Bow Ice Spirit Archers The Log Royal Ghost Electro Wizard
Ice Spirit
X-Bow Skeletons Archers Tesla The Log Royal Ghost Electro Wizard
Archers
Skeletons Ice Spirit Tesla X-Bow The Log Electro Wizard
Tesla
Skeletons X-Bow The Log Ice Spirit Archers Electro Wizard
X-Bow
Skeletons Ice Spirit Tesla The Log Archers Electro Wizard
The Log
Tesla X-Bow Skeletons Ice Spirit Archers Royal Ghost Electro Wizard
Royal Ghost
Skeletons Ice Spirit The Log Electro Wizard
Electro Wizard
Skeletons Ice Spirit Archers Tesla X-Bow The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow The Log Electro Wizard
Skeletons Ice Spirit Tesla X-Bow The Log Electro Wizard
Tesla Skeletons Archers Electro Wizard
Tesla Skeletons Electro Wizard
X-Bow The Log
The Log Skeletons Archers Tesla X-Bow Royal Ghost Electro Wizard
Tesla Electro Wizard Ice Spirit Archers X-Bow
Tesla X-Bow The Log Electro Wizard
Tesla Skeletons X-Bow
Skeletons Ice Spirit Archers Tesla Royal Ghost Electro Wizard
Archers Electro Wizard Skeletons Tesla X-Bow The Log Royal Ghost
Tesla Archers Electro Wizard
Tesla Skeletons Ice Spirit X-Bow The Log Electro Wizard
Ice Spirit Tesla X-Bow The Log Royal Ghost Electro Wizard
Tesla X-Bow Electro Wizard
Ice Spirit Tesla X-Bow The Log Electro Wizard
Tesla Skeletons X-Bow Electro Wizard
Ice Spirit Tesla Archers X-Bow The Log Royal Ghost Electro Wizard
The Log Ice Spirit Archers Tesla Royal Ghost Electro Wizard
Tesla Electro Wizard
Royal Ghost Archers Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla X-Bow Royal Ghost Electro Wizard
Electro Wizard Archers Tesla X-Bow The Log Royal Ghost
Skeletons Ice Spirit The Log Electro Wizard
Tesla X-Bow The Log Electro Wizard
Skeletons Tesla
Skeletons Ice Spirit Archers Tesla Electro Wizard
Skeletons Archers Tesla Electro Wizard
Tesla
Electro Wizard Skeletons Ice Spirit X-Bow The Log
Skeletons Tesla
Tesla
The Log Electro Wizard
Skeletons Tesla
Archers Tesla
Tesla Electro Wizard Skeletons Ice Spirit Archers X-Bow The Log
Archers Tesla The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log Royal Ghost
X-Bow The Log Royal Ghost Electro Wizard
X-Bow The Log
The Log
The Log
Ice Spirit
Archers The Log
X-Bow The Log Ice Spirit
The Log X-Bow
X-Bow Electro Wizard
X-Bow The Log Electro Wizard
Archers
The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Archers X-Bow The Log Electro Wizard
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Ice Spirit
X-Bow The Log Royal Ghost Electro Wizard
X-Bow The Log
X-Bow The Log
Archers X-Bow Electro Wizard
Electro Wizard Ice Spirit
X-Bow The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Archers X-Bow
Archers Electro Wizard
The Log
Electro Wizard
The Log
Ice Spirit The Log Electro Wizard
Electro Wizard
X-Bow The Log Royal Ghost Electro Wizard

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