My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Magic Archer
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Earthquake Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Earthquake Tornado Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker
Arrows
P.E.K.K.A Earthquake
Firecracker
Ice Spirit Earthquake Tornado P.E.K.K.A
Earthquake
Arrows Firecracker Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Firecracker Earthquake
P.E.K.K.A
Ice Spirit Arrows Tornado Magic Archer Firecracker Earthquake
Magic Archer
Tornado P.E.K.K.A

Defense Synergies 2 17

Skeletons
Ice Spirit Firecracker Earthquake Tornado P.E.K.K.A Magic Archer
Ice Spirit
Skeletons Firecracker Earthquake Tornado P.E.K.K.A Magic Archer
Arrows
Tornado P.E.K.K.A
Firecracker
Skeletons Ice Spirit Earthquake Tornado P.E.K.K.A
Earthquake
Skeletons Ice Spirit Firecracker Tornado
Tornado
P.E.K.K.A Magic Archer Skeletons Ice Spirit Arrows Firecracker Earthquake
P.E.K.K.A
Tornado Skeletons Ice Spirit Arrows Firecracker
Magic Archer
Tornado Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Magic Archer
P.E.K.K.A Skeletons Ice Spirit Firecracker
Tornado P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Earthquake Tornado P.E.K.K.A
Arrows Tornado Skeletons Firecracker Earthquake Magic Archer
Tornado Ice Spirit Arrows Firecracker Magic Archer
Earthquake Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker
Skeletons Arrows Firecracker Earthquake Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
P.E.K.K.A Skeletons Ice Spirit Earthquake
Ice Spirit Arrows Firecracker Earthquake Tornado P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Ice Spirit P.E.K.K.A
Skeletons Arrows Firecracker Tornado P.E.K.K.A
Ice Spirit Arrows Firecracker Tornado Magic Archer
Arrows Earthquake Tornado Ice Spirit Firecracker Magic Archer
P.E.K.K.A Tornado
Arrows Firecracker Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Magic Archer
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Tornado
P.E.K.K.A Skeletons
Arrows Firecracker Skeletons Ice Spirit Tornado Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Firecracker Tornado Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons
Firecracker Magic Archer
Skeletons Ice Spirit Firecracker Tornado P.E.K.K.A Magic Archer
Arrows Firecracker Earthquake P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Firecracker
Arrows Firecracker Tornado Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Magic Archer
Arrows Firecracker Ice Spirit Tornado Magic Archer
Arrows Firecracker Earthquake Tornado Magic Archer
Arrows Earthquake Ice Spirit Firecracker Tornado Magic Archer
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Earthquake Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Arrows Firecracker Magic Archer
Earthquake Magic Archer Arrows Firecracker
Arrows Earthquake Tornado
Arrows Firecracker Earthquake Magic Archer
Arrows Firecracker Earthquake Tornado Magic Archer
Earthquake Magic Archer
Arrows Tornado
Tornado
Earthquake Arrows
Arrows Firecracker Earthquake Tornado Ice Spirit Magic Archer
Arrows Firecracker Earthquake Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Magic Archer
Ice Spirit Firecracker
Arrows Earthquake Magic Archer
Ice Spirit Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Earthquake Magic Archer
Earthquake Ice Spirit Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows
Firecracker Magic Archer
Arrows Firecracker Earthquake Magic Archer
Arrows Tornado
Firecracker P.E.K.K.A
Ice Spirit Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer

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