My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Giant Witch Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Barbarians Witch Lumberjack
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Ice Spirit Barbarians Witch Royal Ghost Electro Wizard Lumberjack
The Log
Skeletons Ice Spirit Barbarians Witch Lumberjack
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Barbarians Witch Royal Ghost Electro Wizard Lumberjack
Fireball
Barbarians Witch Electro Wizard Lumberjack
Poison
Barbarians Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Royal Ghost Electro Wizard Lumberjack Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Royal Ghost Electro Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Barbarians Giant Witch Royal Ghost Lumberjack
Barbarians
Ice Spirit
Giant
Ice Spirit Witch Royal Ghost Electro Wizard Lumberjack
Witch
Ice Spirit Giant Royal Ghost Lumberjack
Royal Ghost
Ice Spirit Giant Witch Electro Wizard Lumberjack
Electro Wizard
Giant Royal Ghost Lumberjack
Lumberjack
Ice Spirit Giant Witch Royal Ghost Electro Wizard

Defense Synergies 0 15

Skeletons
Ice Spirit Witch Royal Ghost Electro Wizard Lumberjack
Ice Spirit
Skeletons Barbarians Witch Royal Ghost Electro Wizard Lumberjack
Barbarians
Ice Spirit
Giant
Witch
Skeletons Ice Spirit Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Skeletons Ice Spirit Witch Electro Wizard
Electro Wizard
Skeletons Ice Spirit Witch Royal Ghost Lumberjack
Lumberjack
Skeletons Ice Spirit Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Barbarians Lumberjack Skeletons Ice Spirit Witch Electro Wizard
Barbarians Witch Lumberjack Skeletons Electro Wizard
Barbarians Witch Lumberjack Skeletons Electro Wizard
Barbarians Lumberjack
Skeletons Royal Ghost Electro Wizard Lumberjack
Electro Wizard Ice Spirit Witch
Barbarians Electro Wizard
Barbarians Witch Skeletons Lumberjack
Skeletons Ice Spirit Barbarians Royal Ghost Electro Wizard Lumberjack
Barbarians Witch Electro Wizard Skeletons Royal Ghost Lumberjack
Witch Electro Wizard
Barbarians Lumberjack Skeletons Ice Spirit Witch Electro Wizard
Ice Spirit Barbarians Witch Royal Ghost Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Ice Spirit Electro Wizard Lumberjack
Barbarians Skeletons Witch Electro Wizard Lumberjack
Ice Spirit Barbarians Witch Royal Ghost Electro Wizard Lumberjack
Witch Ice Spirit Barbarians Royal Ghost Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Royal Ghost Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons Witch Royal Ghost Electro Wizard
Electro Wizard Royal Ghost Lumberjack
Barbarians Lumberjack Skeletons Ice Spirit Witch Electro Wizard
Lumberjack Barbarians Electro Wizard
Barbarians Skeletons Witch Lumberjack
Skeletons Ice Spirit Witch Electro Wizard
Skeletons Barbarians Witch Electro Wizard Lumberjack
Barbarians Lumberjack
Electro Wizard Skeletons Ice Spirit Barbarians Witch
Witch Skeletons Barbarians
Barbarians Witch Lumberjack
Barbarians Electro Wizard
Barbarians Skeletons Witch Lumberjack
Barbarians Witch
Barbarians Witch Electro Wizard Skeletons Ice Spirit Lumberjack
Barbarians Witch Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Electro Wizard
Barbarians
Ice Spirit Witch
Witch
Ice Spirit
Electro Wizard Lumberjack
Electro Wizard
Witch
Electro Wizard
Witch
Barbarians
Ice Spirit Witch
Witch
Witch Royal Ghost Electro Wizard
Witch
Witch Electro Wizard
Electro Wizard Ice Spirit Witch
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Barbarians Witch
Witch Electro Wizard
Electro Wizard Lumberjack
Ice Spirit Witch Electro Wizard
Witch Electro Wizard
Witch Royal Ghost Electro Wizard

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