My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon Baby Dragon
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon
The Log
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Mini P.E.K.K.A Baby Dragon
Fireball
Cannon Baby Dragon
Poison
Bats Cannon
Lightning
Cannon Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Cannon Mini P.E.K.K.A Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Mini P.E.K.K.A Baby Dragon
Bats
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon
Zap
Ice Spirit Bats Mini P.E.K.K.A Baby Dragon
Cannon
Mini P.E.K.K.A
Ice Spirit Bats Zap Baby Dragon
Rocket
Baby Dragon
Ice Spirit Bats Zap Mini P.E.K.K.A

Defense Synergies 5 18

Skeletons
Cannon Ice Spirit Bats Zap Mini P.E.K.K.A Baby Dragon
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Bats Cannon Rocket Baby Dragon
Bats
Skeletons Ice Spirit Zap Cannon Mini P.E.K.K.A Baby Dragon
Zap
Ice Spirit Cannon Mini P.E.K.K.A Skeletons Bats Baby Dragon
Cannon
Skeletons Zap Ice Spirit Bats Mini P.E.K.K.A Rocket Baby Dragon
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Bats Cannon Baby Dragon
Rocket
Ice Spirit Cannon
Baby Dragon
Skeletons Ice Spirit Bats Zap Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Baby Dragon
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Cannon
Cannon Mini P.E.K.K.A Rocket Skeletons Bats
Cannon Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Rocket
Skeletons Bats Zap Cannon Baby Dragon
Bats Rocket Ice Spirit Zap Cannon Baby Dragon
Rocket Zap Cannon Baby Dragon
Cannon Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Bats Skeletons Zap Cannon Baby Dragon
Bats Zap Baby Dragon
Cannon Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Rocket
Rocket Ice Spirit Bats Zap Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Cannon
Rocket Ice Spirit Zap Cannon Mini P.E.K.K.A
Skeletons Bats Cannon Mini P.E.K.K.A
Ice Spirit Cannon Bats Zap Baby Dragon
Zap Baby Dragon Ice Spirit Bats Cannon
Mini P.E.K.K.A Cannon
Bats Cannon Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Mini P.E.K.K.A Rocket Baby Dragon
Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Bats Zap
Skeletons Cannon Mini P.E.K.K.A
Rocket Skeletons Ice Spirit Bats Zap Baby Dragon
Mini P.E.K.K.A Rocket Skeletons Bats
Mini P.E.K.K.A
Zap Rocket Skeletons Ice Spirit Bats Mini P.E.K.K.A Baby Dragon
Skeletons Cannon
Bats Mini P.E.K.K.A
Rocket Zap
Mini P.E.K.K.A Rocket Skeletons Cannon
Cannon Baby Dragon
Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A Rocket Baby Dragon
Bats Zap Cannon Mini P.E.K.K.A Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Zap Baby Dragon
Ice Spirit Bats Zap Rocket Baby Dragon
Baby Dragon
Ice Spirit Zap Baby Dragon
Zap
Rocket Bats Mini P.E.K.K.A
Rocket Zap
Zap Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Bats Zap Baby Dragon
Zap Rocket Ice Spirit Bats
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Bats Rocket
Rocket Zap Baby Dragon
Mini P.E.K.K.A Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap
Zap Ice Spirit Bats Rocket Baby Dragon
Bats Zap Rocket
Zap Rocket Baby Dragon

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