My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin Little Prince
Zap
Skeletons Cannon Dart Goblin Little Prince
Barbarian Barrel
Skeletons Ice Spirit Cannon Dart Goblin Little Prince
The Log
Skeletons Ice Spirit Cannon Dart Goblin Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Dart Goblin Little Prince
Royal Delivery
Skeletons Ice Spirit Dart Goblin P.E.K.K.A Little Prince
Fireball
Cannon Dart Goblin Little Prince
Poison
Cannon Dart Goblin Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Dart Goblin Tornado Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Dart Goblin
Cannon
Dart Goblin
Ice Spirit P.E.K.K.A The Log
Tornado
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Tornado Dart Goblin The Log
The Log
Dart Goblin Tornado P.E.K.K.A Little Prince
Little Prince
The Log

Defense Synergies 5 19

Skeletons
Cannon Dart Goblin Ice Spirit Tornado P.E.K.K.A The Log Little Prince
Ice Spirit
Skeletons Cannon Dart Goblin Tornado P.E.K.K.A The Log Little Prince
Cannon
Skeletons The Log Ice Spirit Dart Goblin Little Prince
Dart Goblin
Skeletons Ice Spirit Cannon Tornado P.E.K.K.A The Log
Tornado
P.E.K.K.A Skeletons Ice Spirit Dart Goblin The Log Little Prince
P.E.K.K.A
Tornado The Log Skeletons Ice Spirit Dart Goblin
The Log
Cannon P.E.K.K.A Skeletons Ice Spirit Dart Goblin Tornado Little Prince
Little Prince
Skeletons Ice Spirit Cannon Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
P.E.K.K.A Skeletons Ice Spirit Cannon Dart Goblin The Log
Cannon Tornado P.E.K.K.A Skeletons Dart Goblin
Cannon P.E.K.K.A Skeletons Dart Goblin
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Cannon Dart Goblin
Dart Goblin Tornado Ice Spirit Cannon Little Prince
Cannon Dart Goblin P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Cannon Dart Goblin Little Prince
Dart Goblin Skeletons Cannon Tornado The Log
Dart Goblin Tornado
Cannon P.E.K.K.A Skeletons Ice Spirit The Log
Ice Spirit Cannon Dart Goblin Tornado P.E.K.K.A The Log
P.E.K.K.A Cannon
Tornado Ice Spirit Cannon P.E.K.K.A The Log
Skeletons Cannon Tornado P.E.K.K.A
Ice Spirit Cannon Dart Goblin Tornado The Log Little Prince
Tornado The Log Ice Spirit Cannon Dart Goblin Little Prince
P.E.K.K.A Cannon Dart Goblin Tornado
Cannon Dart Goblin P.E.K.K.A The Log Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
The Log
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Cannon
Skeletons Ice Spirit Dart Goblin Tornado
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Tornado The Log
P.E.K.K.A Skeletons Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons Cannon
Cannon Dart Goblin
Skeletons Ice Spirit Dart Goblin Tornado P.E.K.K.A The Log Little Prince
Cannon Dart Goblin P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Ice Spirit Dart Goblin Tornado
Dart Goblin Tornado The Log
The Log Ice Spirit Dart Goblin Tornado
The Log Dart Goblin Tornado
Tornado
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Tornado
Dart Goblin The Log
Dart Goblin Tornado The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Little Prince
The Log Dart Goblin Tornado
Tornado The Log
Dart Goblin Tornado The Log
Dart Goblin Tornado Little Prince
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Dart Goblin
Dart Goblin Tornado
The Log
Dart Goblin
The Log Dart Goblin
Tornado
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado The Log Little Prince
P.E.K.K.A
Dart Goblin

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