My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Prince Goblin Giant Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Bandit Sparky
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Prince Goblin Giant Bandit Sparky
Barbarian Barrel
Skeletons Ice Spirit Firecracker Bandit Electro Wizard Sparky
The Log
Skeletons Ice Spirit Firecracker Prince Bandit Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Prince Bandit Electro Wizard Sparky
Fireball
Firecracker Bandit Electro Wizard Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Prince Bandit Electro Wizard Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Bandit Electro Wizard Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Sparky Firecracker Prince Goblin Giant Bandit
Firecracker
Ice Spirit Prince Goblin Giant Bandit Sparky
Prince
Ice Spirit Firecracker Electro Wizard
Goblin Giant
Sparky Ice Spirit Firecracker Bandit Electro Wizard
Bandit
Ice Spirit Firecracker Goblin Giant Electro Wizard
Electro Wizard
Prince Goblin Giant Bandit Sparky
Sparky
Ice Spirit Goblin Giant Firecracker Electro Wizard

Defense Synergies 1 18

Skeletons
Ice Spirit Firecracker Prince Bandit Electro Wizard Sparky
Ice Spirit
Sparky Skeletons Firecracker Prince Goblin Giant Bandit Electro Wizard
Firecracker
Skeletons Ice Spirit Prince Bandit Electro Wizard
Prince
Skeletons Ice Spirit Firecracker Electro Wizard
Goblin Giant
Ice Spirit Electro Wizard Sparky
Bandit
Skeletons Ice Spirit Firecracker Electro Wizard
Electro Wizard
Skeletons Ice Spirit Firecracker Prince Goblin Giant Bandit
Sparky
Ice Spirit Skeletons Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant Electro Wizard Sparky
Sparky Skeletons Ice Spirit Firecracker Prince Bandit Electro Wizard
Prince Sparky Skeletons Bandit Electro Wizard
Prince Sparky Skeletons Firecracker Bandit Electro Wizard
Firecracker Prince Sparky
Skeletons Firecracker Bandit Electro Wizard
Electro Wizard Ice Spirit Firecracker
Goblin Giant Bandit Electro Wizard Sparky
Sparky Skeletons Prince
Skeletons Ice Spirit Firecracker Prince Bandit Electro Wizard Sparky
Electro Wizard Skeletons Firecracker Goblin Giant Bandit
Firecracker Electro Wizard
Prince Sparky Skeletons Ice Spirit Bandit Electro Wizard
Sparky Ice Spirit Firecracker Prince Electro Wizard
Sparky Prince Bandit Electro Wizard
Ice Spirit Prince Bandit Electro Wizard Sparky
Sparky Skeletons Firecracker Prince Electro Wizard
Ice Spirit Firecracker Prince Bandit Electro Wizard
Ice Spirit Firecracker Bandit Electro Wizard
Sparky Prince Electro Wizard
Firecracker Prince Goblin Giant Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Bandit Electro Wizard Sparky
Bandit Electro Wizard Firecracker Prince
Bandit Skeletons Ice Spirit Prince Goblin Giant Electro Wizard Sparky
Prince Goblin Giant Bandit Electro Wizard Sparky
Skeletons Prince Goblin Giant Bandit Sparky
Firecracker Skeletons Ice Spirit Goblin Giant Electro Wizard
Prince Sparky Skeletons Goblin Giant Bandit Electro Wizard
Prince Goblin Giant Sparky
Electro Wizard Skeletons Ice Spirit Firecracker Prince Bandit Sparky
Skeletons Goblin Giant Sparky
Prince Sparky
Prince Goblin Giant Electro Wizard
Prince Skeletons Goblin Giant Bandit Sparky
Firecracker Sparky
Electro Wizard Sparky Skeletons Ice Spirit Firecracker Prince Goblin Giant
Firecracker Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Sparky
Firecracker Bandit Electro Wizard
Goblin Giant Bandit Sparky
Firecracker Prince Sparky
Firecracker Sparky
Firecracker Ice Spirit Goblin Giant
Firecracker Sparky
Ice Spirit Firecracker
Firecracker Bandit
Prince Electro Wizard Sparky
Firecracker Prince Bandit Electro Wizard Sparky
Firecracker
Firecracker Bandit Sparky
Firecracker Bandit
Firecracker Prince Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky
Sparky
Sparky
Firecracker Prince Bandit Electro Wizard Sparky
Firecracker
Prince Sparky
Prince Sparky
Firecracker Ice Spirit Sparky
Firecracker Bandit Electro Wizard Sparky
Prince Bandit Sparky
Firecracker Bandit Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Ice Spirit Firecracker
Sparky
Bandit Sparky
Ice Spirit Firecracker Electro Wizard Sparky
Prince Sparky
Firecracker Sparky
Electro Wizard Ice Spirit Prince Bandit
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Sparky
Firecracker
Sparky
Firecracker Prince Sparky
Ice Spirit Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Prince Goblin Giant Bandit Electro Wizard Sparky
Prince Sparky
Firecracker Sparky

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