My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tombstone Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Tombstone Night Witch
Zap
Skeletons Firecracker Tombstone Night Witch
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tombstone Night Witch
The Log
Skeletons Ice Spirit Firecracker Tombstone
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Ice Spirit Firecracker Tombstone Night Witch
Royal Delivery
Skeletons Ice Spirit Firecracker Night Witch
Fireball
Firecracker Tombstone Night Witch
Poison
Firecracker Tombstone Night Witch
Lightning
Tombstone Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Rage Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Firecracker Tombstone Earthquake Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Night Witch
Firecracker
Ice Spirit Earthquake
Tombstone
Earthquake
Firecracker Electro Giant
Rage
Night Witch
Electro Giant
Earthquake
Night Witch
Ice Spirit Rage

Defense Synergies 0 14

Skeletons
Ice Spirit Firecracker Tombstone Earthquake Night Witch
Ice Spirit
Skeletons Firecracker Tombstone Earthquake Night Witch
Firecracker
Skeletons Ice Spirit Tombstone Earthquake Night Witch
Tombstone
Skeletons Ice Spirit Firecracker Earthquake Night Witch
Earthquake
Skeletons Ice Spirit Firecracker Tombstone
Rage
Electro Giant
Night Witch
Skeletons Ice Spirit Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tombstone
Skeletons Ice Spirit Firecracker Tombstone Night Witch
Skeletons Tombstone Night Witch
Night Witch Skeletons Firecracker Tombstone
Firecracker Tombstone Earthquake
Skeletons Firecracker Earthquake Night Witch
Ice Spirit Firecracker Tombstone Night Witch
Earthquake Electro Giant
Skeletons Tombstone Night Witch
Skeletons Ice Spirit Firecracker Night Witch
Skeletons Firecracker Tombstone Earthquake Electro Giant Night Witch
Firecracker Night Witch
Tombstone Night Witch Skeletons Ice Spirit Earthquake
Ice Spirit Firecracker Tombstone Earthquake Night Witch
Tombstone
Ice Spirit Electro Giant
Skeletons Firecracker Tombstone Night Witch
Ice Spirit Tombstone Firecracker Night Witch
Earthquake Ice Spirit Firecracker Tombstone
Firecracker Earthquake Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Electro Giant
Firecracker
Tombstone Skeletons Ice Spirit
Night Witch
Skeletons Tombstone Night Witch
Firecracker Electro Giant Skeletons Ice Spirit
Skeletons Tombstone Night Witch
Skeletons Ice Spirit Firecracker Tombstone
Skeletons Tombstone
Tombstone
Electro Giant
Skeletons Tombstone Night Witch
Firecracker Electro Giant
Tombstone Electro Giant Skeletons Ice Spirit Firecracker Night Witch
Firecracker Earthquake Electro Giant
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Electro Giant Ice Spirit
Firecracker Earthquake
Earthquake Ice Spirit Firecracker
Firecracker
Night Witch
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Night Witch
Firecracker Earthquake
Firecracker Earthquake Electro Giant
Earthquake Night Witch
Earthquake
Firecracker Earthquake Electro Giant Ice Spirit
Firecracker Earthquake
Firecracker
Firecracker Electro Giant Night Witch
Ice Spirit Firecracker Electro Giant
Night Witch
Earthquake Night Witch
Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Ice Spirit Tombstone Night Witch
Firecracker
Firecracker
Firecracker Earthquake
Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker
Firecracker
Firecracker Electro Giant
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: