My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Clone
Giant Snowball
Skeletons Goblin Gang Musketeer Clone
Zap
Skeletons Goblin Gang Inferno Tower Clone
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Musketeer Inferno Tower Clone
The Log
Skeletons Ice Spirit Goblin Gang Musketeer Clone
Earthquake
Skeletons Goblin Gang Inferno Tower Clone
Arrows
Skeletons Ice Spirit Goblin Gang Clone
Royal Delivery
Skeletons Ice Spirit Goblin Gang Musketeer Clone
Fireball
Goblin Gang Musketeer Inferno Tower Clone
Poison
Goblin Gang Musketeer Inferno Tower Clone
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Rage Goblin Gang Clone Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Rage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Musketeer
Goblin Gang
Mirror Clone
Musketeer
Ice Spirit Mirror
Inferno Tower
Mirror
Goblin Gang Musketeer
Rage
Clone
Goblin Gang

Defense Synergies 6 6

Skeletons
Musketeer Ice Spirit Inferno Tower
Ice Spirit
Goblin Gang Musketeer Inferno Tower Skeletons
Goblin Gang
Ice Spirit Musketeer Inferno Tower Mirror
Musketeer
Skeletons Ice Spirit Goblin Gang Inferno Tower Mirror
Inferno Tower
Ice Spirit Goblin Gang Skeletons Musketeer Mirror
Mirror
Goblin Gang Musketeer Inferno Tower
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower
Inferno Tower Skeletons Ice Spirit Goblin Gang Musketeer
Goblin Gang Inferno Tower Skeletons Musketeer
Inferno Tower Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Musketeer
Musketeer Inferno Tower Ice Spirit Goblin Gang
Musketeer Inferno Tower
Inferno Tower Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Ice Spirit Musketeer Inferno Tower
Goblin Gang Skeletons Musketeer
Musketeer Inferno Tower Goblin Gang
Inferno Tower Skeletons Ice Spirit Goblin Gang Musketeer
Ice Spirit Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Goblin Gang
Skeletons Goblin Gang Musketeer Inferno Tower
Ice Spirit Goblin Gang Musketeer
Ice Spirit Musketeer
Musketeer Inferno Tower
Goblin Gang Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower
Goblin Gang Musketeer
Goblin Gang Skeletons Ice Spirit Musketeer Inferno Tower
Goblin Gang Musketeer Inferno Tower
Inferno Tower Skeletons Goblin Gang Musketeer
Skeletons Ice Spirit Goblin Gang Musketeer
Goblin Gang Skeletons Musketeer Inferno Tower
Inferno Tower
Skeletons Ice Spirit Inferno Tower
Inferno Tower Skeletons Goblin Gang Musketeer
Musketeer Inferno Tower
Skeletons Goblin Gang Inferno Tower
Musketeer
Goblin Gang Inferno Tower Skeletons Ice Spirit Musketeer
Musketeer Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer
Musketeer
Ice Spirit
Goblin Gang Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Ice Spirit
Musketeer
Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer
Musketeer
Ice Spirit
Ice Spirit Goblin Gang Musketeer
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer
Ice Spirit Goblin Gang Musketeer
Musketeer
Musketeer

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