My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblins Cannon Goblin Barrel
Zap
Skeletons Goblins Cannon Goblin Barrel Goblin Giant
Barbarian Barrel
Skeletons Ice Spirit Goblins Cannon Goblin Barrel
The Log
Skeletons Ice Spirit Goblins Cannon Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Ice Spirit Goblins Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblins Goblin Barrel
Fireball
Cannon Goblin Barrel
Poison
Cannon
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Barbarian Barrel Rage Cannon Goblin Barrel Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Barbarian Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Goblins Barbarian Barrel Goblin Giant
Goblins
Ice Spirit
Cannon
Barbarian Barrel
Ice Spirit Goblin Barrel Goblin Giant
Rage
Goblin Giant
Goblin Barrel
Ice Spirit Barbarian Barrel Goblin Giant
Goblin Giant
Ice Spirit Barbarian Barrel Rage Goblin Barrel

Defense Synergies 1 9

Skeletons
Cannon Ice Spirit Barbarian Barrel
Ice Spirit
Skeletons Goblins Cannon Barbarian Barrel Goblin Giant
Goblins
Ice Spirit Cannon Barbarian Barrel
Cannon
Skeletons Ice Spirit Goblins Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Goblins Cannon
Rage
Goblin Barrel
Goblin Giant
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Goblin Giant
Skeletons Ice Spirit Goblins Cannon
Cannon Skeletons Goblins
Cannon Skeletons Goblins
Barbarian Barrel
Barbarian Barrel Skeletons Goblins Cannon
Ice Spirit Cannon
Cannon Barbarian Barrel Goblin Giant
Cannon Skeletons Goblins
Skeletons Ice Spirit Goblins Cannon Barbarian Barrel
Goblins Skeletons Cannon Barbarian Barrel Goblin Giant
Cannon Skeletons Ice Spirit
Ice Spirit Goblins Cannon Barbarian Barrel
Cannon
Ice Spirit Cannon
Skeletons Goblins Cannon
Ice Spirit Cannon Goblins Barbarian Barrel
Barbarian Barrel Ice Spirit Cannon
Cannon
Goblins Cannon Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Goblins Goblin Giant
Barbarian Barrel Goblin Giant
Skeletons Cannon Goblin Giant
Skeletons Ice Spirit Goblin Giant
Skeletons Goblins Goblin Giant
Goblin Giant
Skeletons Ice Spirit Goblins Barbarian Barrel
Skeletons Cannon Goblin Giant
Goblin Giant
Skeletons Cannon Goblin Giant
Cannon
Skeletons Ice Spirit Goblins Barbarian Barrel Goblin Giant
Cannon Barbarian Barrel
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Giant
Barbarian Barrel
Barbarian Barrel
Ice Spirit Goblin Giant
Ice Spirit Barbarian Barrel
Goblins
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Spirit
Ice Spirit
Ice Spirit Barbarian Barrel
Barbarian Barrel
Ice Spirit
Barbarian Barrel Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: