My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Goblins Cannon Baby Dragon
Zap
Skeletons Goblins Cannon Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Goblins Cannon
The Log
Skeletons Ice Spirit Goblins Cannon Royal Giant
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit Goblins
Royal Delivery
Skeletons Ice Spirit Goblins Baby Dragon
Fireball
Cannon Baby Dragon
Poison
Cannon
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins The Log Cannon Void Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins The Log

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Goblins Royal Giant Baby Dragon
Goblins
Ice Spirit Royal Giant Baby Dragon
Cannon
Royal Giant
Ice Spirit Ice Spirit Goblins Void Baby Dragon The Log
Void
Royal Giant
Baby Dragon
Ice Spirit Goblins Royal Giant
The Log
Royal Giant

Defense Synergies 2 11

Skeletons
Cannon Ice Spirit Baby Dragon The Log
Ice Spirit
Skeletons Goblins Cannon Baby Dragon The Log
Goblins
Ice Spirit Cannon The Log
Cannon
Skeletons The Log Ice Spirit Goblins Baby Dragon
Royal Giant
Void
Baby Dragon
Skeletons Ice Spirit Cannon The Log
The Log
Cannon Skeletons Ice Spirit Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Baby Dragon The Log
Skeletons Ice Spirit Goblins Cannon The Log
Cannon Skeletons Goblins Void
Cannon Skeletons Goblins
The Log
The Log Skeletons Goblins Cannon Baby Dragon
Ice Spirit Cannon Void Baby Dragon
Cannon Void Baby Dragon The Log
Cannon Skeletons Goblins
Skeletons Ice Spirit Goblins Cannon
Goblins Skeletons Cannon Baby Dragon The Log
Baby Dragon
Cannon Skeletons Ice Spirit The Log
Ice Spirit Goblins Cannon Baby Dragon The Log
Cannon
Ice Spirit Cannon The Log
Skeletons Goblins Cannon
Ice Spirit Cannon Goblins Baby Dragon The Log
Baby Dragon The Log Ice Spirit Cannon
Cannon
Goblins Cannon Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Void
Void Baby Dragon The Log
Skeletons Ice Spirit Goblins The Log
The Log
Skeletons Cannon
Skeletons Ice Spirit Baby Dragon
Skeletons Goblins Void
Void Skeletons Ice Spirit Goblins Baby Dragon The Log
Skeletons Cannon
Void The Log
Skeletons Cannon
Cannon Baby Dragon
Skeletons Ice Spirit Goblins Baby Dragon The Log
Cannon Baby Dragon The Log
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void The Log
Baby Dragon The Log
Ice Spirit Baby Dragon
Baby Dragon The Log
The Log Ice Spirit Baby Dragon
Void The Log
Goblins Void
Void The Log
Void Baby Dragon
Void Baby Dragon The Log
Void Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void
Void The Log
Void Baby Dragon The Log
The Log Ice Spirit Baby Dragon
Void The Log Baby Dragon
Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon
Ice Spirit Void
Void
Void The Log
Void Ice Spirit
The Log
Ice Spirit Void
Baby Dragon
The Log
Void Baby Dragon
The Log Baby Dragon
Void
Ice Spirit Baby Dragon The Log
Void
Void Baby Dragon The Log
Void
Void

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