My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker Tesla X-Bow
The Log
Skeletons Ice Spirit Cannon Firecracker X-Bow
Earthquake
Skeletons Cannon Firecracker Tesla X-Bow
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker
Fireball
Cannon Firecracker Tesla X-Bow
Poison
Cannon Firecracker X-Bow
Lightning
Knight Cannon Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Cannon Firecracker Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Cannon

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker X-Bow
Knight
Ice Spirit Firecracker X-Bow Fireball
Cannon
Firecracker
Knight Ice Spirit X-Bow
Tesla
Fireball
X-Bow Knight
X-Bow
Knight Fireball Ice Spirit Firecracker

Defense Synergies 10 15

Skeletons
Cannon Tesla X-Bow Ice Spirit Knight Firecracker
Ice Spirit
X-Bow Skeletons Knight Cannon Firecracker Tesla Fireball
Knight
Cannon Firecracker Tesla X-Bow Skeletons Ice Spirit Fireball
Cannon
Skeletons Knight Ice Spirit Firecracker Fireball X-Bow
Firecracker
Knight Skeletons Ice Spirit Cannon Tesla X-Bow
Tesla
Skeletons Knight X-Bow Ice Spirit Firecracker Fireball
Fireball
X-Bow Ice Spirit Knight Cannon Tesla
X-Bow
Skeletons Ice Spirit Knight Tesla Fireball Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Tesla Fireball X-Bow
Skeletons Ice Spirit Knight Cannon Firecracker Tesla X-Bow
Cannon Tesla Skeletons Knight
Cannon Tesla Skeletons Knight Firecracker
Firecracker Fireball X-Bow
Fireball Skeletons Cannon Firecracker Tesla X-Bow
Tesla Ice Spirit Cannon Firecracker Fireball X-Bow
Cannon Tesla Fireball X-Bow
Cannon Tesla Skeletons X-Bow
Knight Skeletons Ice Spirit Cannon Firecracker Tesla
Skeletons Knight Cannon Firecracker Tesla Fireball X-Bow
Tesla Firecracker Fireball
Cannon Tesla Skeletons Ice Spirit Knight Fireball X-Bow
Fireball Ice Spirit Cannon Firecracker Tesla X-Bow
Knight Cannon Tesla X-Bow
Ice Spirit Cannon Tesla Fireball X-Bow
Tesla Skeletons Knight Cannon Firecracker Fireball X-Bow
Ice Spirit Cannon Tesla Fireball Knight Firecracker X-Bow
Ice Spirit Knight Cannon Firecracker Tesla Fireball
Cannon Tesla
Knight Cannon Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball X-Bow
Fireball Knight Firecracker Tesla X-Bow
Skeletons Ice Spirit Knight
Knight Tesla Fireball X-Bow
Skeletons Knight Cannon Tesla
Firecracker Fireball Skeletons Ice Spirit Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Ice Spirit Knight Firecracker Fireball X-Bow
Skeletons Cannon Tesla
Knight Tesla
Fireball
Skeletons Knight Cannon Tesla Fireball
Cannon Firecracker Tesla Fireball
Tesla Skeletons Ice Spirit Knight Firecracker Fireball X-Bow
Cannon Firecracker Tesla Fireball
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker X-Bow
Firecracker Fireball X-Bow
Fireball X-Bow
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit
Firecracker
Fireball X-Bow Ice Spirit Firecracker
Fireball Firecracker X-Bow
Fireball X-Bow
Firecracker Knight Fireball X-Bow
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball X-Bow
Firecracker Fireball X-Bow
X-Bow Firecracker Fireball
Firecracker Fireball X-Bow
Fireball
Firecracker Fireball X-Bow
Firecracker Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Firecracker Ice Spirit Fireball
Firecracker Fireball X-Bow
Fireball X-Bow
Fireball Firecracker X-Bow
Firecracker Fireball X-Bow
Ice Spirit Firecracker Fireball
Fireball
Fireball X-Bow
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball X-Bow
Fireball Firecracker
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball X-Bow
Fireball Firecracker

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